mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Short tests showed positive results. Revert if it fucks up anything. PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up. Relevant changes: - Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast - Teleport references removed because pureRGB uses a unique version - Any straggler references to effects not used in pureRGB - Mist properly referred to as we only have one move that provides stat drop immunity. Updated the sprite gallery too!!
213 lines
2.5 KiB
SYSTEMD
213 lines
2.5 KiB
SYSTEMD
ROM0
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org $0000
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"NULL"
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org $0000
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"rst0"
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org $0008
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"rst8"
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org $0010
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"rst10"
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org $0018
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"rst18"
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org $0020
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"rst20"
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org $0028
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"rst28"
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org $0030
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"rst30"
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org $0038
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"rst38"
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org $0040
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"vblank"
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org $0048
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"lcd"
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org $0050
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"timer"
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org $0058
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"serial"
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org $0060
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"joypad"
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; $0061
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"High Home"
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org $100
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"Header"
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org $150
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"Home"
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ROMX $1
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"bank1"
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ROMX $2
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"Sound Effect Headers 1"
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; "Music Headers 1"
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"Sound Effects 1"
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"Audio Engine 1"
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; "Music 1"
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ROMX $3
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"bank3"
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ROMX $4
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"NPC Sprites 1"
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"Font Graphics"
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"Battle Engine 1"
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ROMX $5
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"NPC Sprites 2"
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"Battle Engine 2"
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ROMX $6
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"Maps 1"
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"Play Time"
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"Maps 2"
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"Doors and Ledges"
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ROMX $7
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"Maps 3"
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"Pokémon Names"
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"Maps 4"
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"Hidden Objects 1"
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ROMX $8
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"Sound Effect Headers 2"
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; "Music Headers 2"
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"Sound Effects 2"
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; "Low Health Alarm (Audio Engine 2)"
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; "Bill's PC"
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; "Audio Engine 2"
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; "Music 2"
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"Battle Engine 9"
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ROMX $9
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"Pics 1"
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"Battle Engine 3"
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ROMX $A
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"Pics 2"
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"Battle Engine 4"
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ROMX $B
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"Pics 3"
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"Battle Engine 5"
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ROMX $C
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"Pics 4"
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"Battle Engine 6"
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ROMX $D
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"Pics 5"
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"Slot Machines"
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ROMX $E
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"Battle Engine 7"
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ROMX $F
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"Battle Core"
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ROMX $10
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"bank10"
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ROMX $11
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"Maps 5"
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"Pokédex Rating"
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"Maps 6"
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"Hidden Objects Core"
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ROMX $12
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"Maps 7"
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"Screen Effects"
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"Maps 8"
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ROMX $13
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"Pics 6"
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"Maps 9"
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"Predefs"
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ROMX $14
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"Maps 10"
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"Battle Engine 8"
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"Hidden Objects 2"
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"Trainer Sight"
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ROMX $15
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"Maps 11"
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"Maps 12"
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ROMX $16
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"Maps 13"
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"Battle Engine 10"
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"Maps 14"
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"Saffron Guards"
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"Diploma"
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ROMX $17
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"Maps 15"
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"Starter Dex"
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"Maps 16"
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"Hidden Objects 3"
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ROMX $18
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"Maps 17"
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"Cinnabar Lab Fossils"
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"Maps 18"
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"Hidden Objects 4"
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ROMX $19
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"Tilesets 1"
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ROMX $1A
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"Battle Engine 11"
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"Tilesets 2"
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ROMX $1B
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"Tilesets 3"
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ROMX $1C
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"bank1C"
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ROMX $1D
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"Maps 19"
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"Itemfinder 1"
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"Maps 20"
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"Vending Machine"
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"Maps 21"
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"Itemfinder 2"
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ROMX $1E
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"bank1E"
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ROMX $1F
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"Sound Effect Headers 3"
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; "Music Headers 3"
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"Sound Effects 3"
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; "Audio Engine 3"
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; "Music 3"
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ROMX $20
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"Text 1"
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ROMX $21
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"Text 2"
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ROMX $22
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"Text 3"
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ROMX $23
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"Text 4"
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ROMX $24
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"Text 5"
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ROMX $25
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"Text 6"
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ROMX $26
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"Text 7"
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ROMX $27
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"Text 8"
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ROMX $28
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"Text 9"
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ROMX $29
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"Text 10"
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ROMX $2A
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"Text 11"
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ROMX $2B
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"Pokédex Text"
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ROMX $2C
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"Move Names"
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ROMX $2D
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"Pics 7"
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ROMX $2E
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"Pics 8"
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ROMX $2F
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"Pics 9"
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WRAM0
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"Audio RAM"
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org $c100
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"Sprite State Data"
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"OAM Buffer"
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"Tilemap"
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"Overworld Map"
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"WRAM"
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"Party Data"
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"Main Data"
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"Current Box Data"
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org $df67
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"Stack"
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VRAM
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"VRAM"
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SRAM $0
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"Sprite Buffers"
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SRAM $1
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"Save Data"
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SRAM $2
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"Saved Boxes 1"
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SRAM $3
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"Saved Boxes 2"
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HRAM
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"OAM DMA"
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"HRAM"
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