kep-hack/audio/play_battle_music.asm
dannye c1278c478e Fix pokeflute in battle sfx
and other small improvements
2021-03-28 23:23:45 -05:00

36 lines
737 B
NASM

PlayBattleMusic::
xor a
ld [wAudioFadeOutControl], a
ld [wLowHealthAlarm], a
ld [wMusicFade], a
dec a ; SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlayMusic
call DelayFrame
ld c, 0 ; BANK(Music_GymLeaderBattle)
ld a, [wGymLeaderNo]
and a
jr z, .notGymLeaderBattle
ld a, MUSIC_GYM_LEADER_BATTLE
jr .playSong
.notGymLeaderBattle
ld a, [wCurOpponent]
cp OPP_ID_OFFSET
jr c, .wildBattle
cp OPP_RIVAL3
jr z, .finalBattle
cp OPP_LANCE
jr nz, .normalTrainerBattle
ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme
jr .playSong
.normalTrainerBattle
ld a, MUSIC_TRAINER_BATTLE
jr .playSong
.finalBattle
ld a, MUSIC_FINAL_BATTLE
jr .playSong
.wildBattle
ld a, MUSIC_WILD_BATTLE
.playSong
jp PlayMusic