mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

The warp at the moment is an absolute travesty, something on that tileset needs to change. Either that or we figure out something else. Everything in the Grotto is done, except for making Galarian Zapdos disappear after being defeated. At least, to my knowledge... Pokemon Tower 3F is dead until future notice - Martha said she wanted to compress the Diglett's Cave maps, though.
1857 lines
27 KiB
NASM
1857 lines
27 KiB
NASM
_AIBattleWithdrawText::
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text_ram wTrainerName
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text " with-"
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line "drew @"
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text_ram wEnemyMonNick
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text "!"
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prompt
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_AIBattleUseItemText::
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text_ram wTrainerName
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text_start
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line "used @"
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text_ram wcd6d
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text_start
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cont "on @"
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text_ram wEnemyMonNick
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text "!"
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prompt
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_TradeWentToText::
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text_ram wStringBuffer
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text " went"
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line "to @"
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text_ram wLinkEnemyTrainerName
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text "."
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done
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_TradeForText::
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text "For <PLAYER>'s"
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line "@"
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text_ram wStringBuffer
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text ","
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done
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_TradeSendsText::
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text_ram wLinkEnemyTrainerName
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text " sends"
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line "@"
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text_ram wcd6d
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text "."
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done
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_TradeWavesFarewellText::
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text_ram wLinkEnemyTrainerName
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text " waves"
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line "farewell as"
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done
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_TradeTransferredText::
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text_ram wcd6d
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text " is"
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line "transferred."
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done
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_TradeTakeCareText::
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text "Take good care of"
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line "@"
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text_ram wcd6d
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text "."
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done
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_TradeWillTradeText::
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text_ram wLinkEnemyTrainerName
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text " will"
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line "trade @"
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text_ram wcd6d
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text_start
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done
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_TradeforText::
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text "for <PLAYER>'s"
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line "@"
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text_ram wStringBuffer
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text "."
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done
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_PlaySlotMachineText::
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text "A slot machine!"
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line "Want to play?"
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done
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_OutOfCoinsSlotMachineText::
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text "Darn!"
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line "Ran out of coins!"
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done
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_BetHowManySlotMachineText::
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text "Bet how many"
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line "coins?"
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done
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_StartSlotMachineText::
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text "Start!"
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done
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_NotEnoughCoinsSlotMachineText::
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text "Not enough"
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line "coins!"
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prompt
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_OneMoreGoSlotMachineText::
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text "One more "
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line "go?"
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done
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_LinedUpText::
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text " lined up!"
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line "Scored @"
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text_ram wStringBuffer
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text " coins!"
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done
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_NotThisTimeText::
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text "Not this time!"
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prompt
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_YeahText::
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text "Yeah!@"
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text_end
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_DexSeenOwnedText::
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text "#DEX Seen:@"
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text_decimal wDexRatingNumMonsSeen, 1, 3
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text_start
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line " Owned:@"
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text_decimal wDexRatingNumMonsOwned, 1, 3
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text_end
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_DexRatingText::
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text "#DEX Rating<COLON>"
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done
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_GymStatueText1::
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text_ram wGymCityName
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text_start
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line "#MON GYM"
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cont "LEADER: @"
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text_ram wGymLeaderName
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text_start
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para "WINNING TRAINERS:"
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line "<RIVAL>"
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done
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_GymStatueText2::
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text_ram wGymCityName
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text_start
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line "#MON GYM"
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cont "LEADER: @"
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text_ram wGymLeaderName
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text_start
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para "WINNING TRAINERS:"
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line "<RIVAL>"
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cont "<PLAYER>"
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done
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_ViridianCityPokecenterGuyText::
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text "#MON CENTERs"
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line "heal your tired,"
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cont "hurt or fainted"
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cont "#MON!"
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done
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_PewterCityPokecenterGuyText::
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text "Yawn!"
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para "When JIGGLYPUFF"
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line "sings, #MON"
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cont "get drowsy..."
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para "...Me too..."
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line "Snore..."
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done
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_CeruleanPokecenterGuyText::
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text "BILL has lots of"
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line "#MON!"
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para "He collects rare"
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line "ones too!"
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done
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_LavenderPokecenterGuyText::
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text "CUBONEs wear"
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line "skulls, right?"
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para "People will pay a"
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line "lot for one!"
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done
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_MtMoonPokecenterBenchGuyText::
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text "If you have too"
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line "many #MON, you"
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cont "should store them"
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cont "via PC!"
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done
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_RockTunnelPokecenterGuyText::
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text "I heard that"
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line "GHOSTs haunt"
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cont "LAVENDER TOWN!"
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done
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_CitrinePokecenterGuyText::
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text "While #MON can"
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line "become stronger"
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cont "with vitamins,"
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cont "they only go"
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cont "so far."
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para "#MON must"
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line "battle to reach"
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cont "their full"
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cont "potential."
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done
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_UnusedBenchGuyText1::
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text "I wish I could"
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line "catch #MON."
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done
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_UnusedBenchGuyText2::
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text "I'm tired from"
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line "all the fun..."
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done
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_UnusedBenchGuyText3::
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text "SILPH's manager"
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line "is hiding in the"
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cont "SAFARI ZONE."
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done
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_VermilionPokecenterGuyText::
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text "It is true that a"
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line "higher level"
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cont "#MON will be"
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cont "more powerful..."
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para "But, all #MON"
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line "will have weak"
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cont "points against"
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cont "specific types."
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para "So, there is no"
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line "universally"
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cont "strong #MON."
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done
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_CeladonCityPokecenterGuyText::
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text "If I had a BIKE,"
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line "I would go to"
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cont "CYCLING ROAD!"
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done
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_FuchsiaCityPokecenterGuyText::
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text "If you're studying "
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line "#MON, visit"
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cont "the SAFARI ZONE."
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para "It has all sorts"
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line "of rare #MON."
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done
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_CinnabarPokecenterGuyText::
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text "#MON can still"
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line "learn techniques"
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cont "after canceling"
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cont "evolution."
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para "Evolution can wait"
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line "until new moves"
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cont "have been learned."
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done
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_SaffronCityPokecenterGuyText1::
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text "It would be great"
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line "if the ELITE FOUR"
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cont "came and stomped"
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cont "TEAM ROCKET!"
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done
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_SaffronCityPokecenterGuyText2::
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text "TEAM ROCKET took"
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line "off! We can go"
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cont "out safely again!"
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cont "That's great!"
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done
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_CeladonCityHotelText::
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text "My sis brought me"
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line "on this vacation!"
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done
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_BookcaseText::
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text "Crammed full of"
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line "#MON books!"
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done
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_NewBicycleText::
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text "A shiny new"
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line "BICYCLE!"
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done
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_PushStartText::
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text "Push START to"
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line "open the MENU!"
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done
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_SaveOptionText::
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text "The SAVE option is"
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line "on the MENU"
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cont "screen."
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done
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_StrengthsAndWeaknessesText::
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text "All #MON types"
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line "have strong and"
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cont "weak points"
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cont "against others."
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done
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_TimesUpText::
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text "PA: Ding-dong!"
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para "Time's up!"
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prompt
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_GameOverText::
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text "PA: Your SAFARI"
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line "GAME is over!"
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done
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_CinnabarGymQuizIntroText::
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text "#MON Quiz!"
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line "Here we go!" ; Removing the unnecessarily long text that appears every single time
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prompt
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_CinnabarQuizQuestionsText1::
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text "CATERPIE evolves"
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line "into BUTTERFREE?"
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done
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_CinnabarQuizQuestionsText2::
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text "There are 9"
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line "certified #MON"
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cont "LEAGUE BADGEs?"
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done
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_CinnabarQuizQuestionsText3::
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text "A total of 151"
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line "#MON species"
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cont "have been"
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cont "discovered?"
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done
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_CinnabarQuizQuestionsText4::
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text "Are FIGHTING-"
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line "type moves super"
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cont "effective on"
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cont "STEEL #MON?"
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done
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_CinnabarQuizQuestionsText5::
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text "Is PENDRAKEN a"
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line "WATER- and FAIRY-"
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cont "type #MON?"
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done
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_CinnabarQuizQuestionsText6::
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text "TM28 contains"
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line "TOMBSTONER?"
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done
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|
_CinnabarGymQuizCorrectText::
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text "You're absolutely"
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line "correct!"
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para "Go on through!@"
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text_end
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_CinnabarGymQuizIncorrectText::
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text "Sorry! Bad call!"
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prompt
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_MagazinesText::
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text "#MON magazines!"
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para "#MON notebooks!"
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para "#MON graphs!"
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done
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_BillsHouseMonitorText::
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text "TELEPORTER is"
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line "displayed on the"
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cont "PC monitor."
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done
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_BillsHouseInitiatedText::
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text "<PLAYER> initiated"
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line "TELEPORTER's Cell"
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cont "Separator!@"
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text_end
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_BillsHousePokemonListText1::
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text "BILL's favorite"
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line "#MON list!"
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prompt
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|
_BillsHousePokemonListText2::
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text "Which #MON do"
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line "you want to see?"
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done
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|
_OakLabEmailText::
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text "There's an e-mail"
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line "message here!"
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para "..."
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para "Calling all"
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line "#MON trainers!"
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para "The elite trainers"
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line "of #MON LEAGUE"
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cont "are ready to take"
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cont "on all comers!"
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para "Bring your best"
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line "#MON and see"
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cont "how you rate as a"
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cont "trainer!"
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para "#MON LEAGUE HQ"
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line "INDIGO PLATEAU"
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para "PS: PROF.OAK,"
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line "please visit us!"
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cont "..."
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done
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|
_GameCornerCoinCaseText::
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text "A COIN CASE is"
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line "required!"
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done
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|
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|
_GameCornerNoCoinsText::
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text "You don't have"
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line "any coins!"
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done
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|
_GameCornerOutOfOrderText::
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text "OUT OF ORDER"
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|
line "This is broken."
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done
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|
_GameCornerOutToLunchText::
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text "OUT TO LUNCH"
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line "This is reserved."
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done
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|
|
|
_GameCornerSomeonesKeysText::
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text "Someone's keys!"
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line "They'll be back."
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done
|
|
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|
_JustAMomentText::
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|
text "Just a moment."
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done
|
|
|
|
TMNotebookText::
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|
text "It's a pamphlet"
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|
line "on TMs."
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|
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para "..."
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|
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para "There are 50 TMs"
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line "in all."
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para "There are also 5"
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line "HMs that can be"
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cont "used repeatedly."
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para "SILPH CO.@"
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text_end
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|
_TurnPageText::
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text "Turn the page?"
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done
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|
_ViridianSchoolNotebookText5::
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text "GIRL: Hey! Don't"
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|
line "look at my notes!@"
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text_end
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|
_ViridianSchoolNotebookText1::
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|
text "Looked at the"
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line "notebook!"
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para "First page..."
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para "# BALLs are"
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|
line "used to catch"
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cont "#MON."
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|
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para "Up to 6 #MON"
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line "can be carried."
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|
|
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para "People who raise"
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|
line "and make #MON"
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cont "fight are called"
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|
cont "#MON trainers."
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prompt
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|
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|
_ViridianSchoolNotebookText2::
|
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text "Second page..."
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|
|
|
para "A healthy #MON"
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|
line "may be hard to"
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cont "catch, so weaken"
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cont "it first!"
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|
|
|
para "Poison, burns and"
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|
line "other damage are"
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|
cont "effective!"
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|
prompt
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|
|
|
_ViridianSchoolNotebookText3::
|
|
text "Third page..."
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|
|
|
para "#MON trainers"
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|
line "seek others to"
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cont "engage in #MON"
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cont "fights."
|
|
|
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para "Battles are"
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|
line "constantly fought"
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|
cont "at #MON GYMs."
|
|
prompt
|
|
|
|
_ViridianSchoolNotebookText4::
|
|
text "Fourth page..."
|
|
|
|
para "The goal for"
|
|
line "#MON trainers"
|
|
cont "is to beat the "
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|
cont "top 8 #MON"
|
|
cont "GYM LEADERs."
|
|
|
|
para "Do so to earn the"
|
|
line "right to face..."
|
|
|
|
para "The ELITE FOUR of"
|
|
line "#MON LEAGUE!"
|
|
prompt
|
|
|
|
_EnemiesOnEverySideText::
|
|
text "Enemies on every"
|
|
line "side!"
|
|
done
|
|
|
|
_WhatGoesAroundComesAroundText::
|
|
text "What goes around"
|
|
line "comes around!"
|
|
done
|
|
|
|
_FightingDojoText::
|
|
text "FIGHTING DOJO"
|
|
done
|
|
|
|
_IndigoPlateauHQText::
|
|
text "INDIGO PLATEAU"
|
|
line "#MON LEAGUE HQ"
|
|
done
|
|
|
|
_RedBedroomSNESText::
|
|
text "<PLAYER> is"
|
|
line "playing the SNES!"
|
|
cont "...Okay!"
|
|
cont "It's time to go!"
|
|
done
|
|
|
|
_Route15UpstairsBinocularsText::
|
|
text "Looked into the"
|
|
line "binoculars..."
|
|
|
|
para "A large, shining"
|
|
line "bird is flying"
|
|
cont "toward the sea."
|
|
done
|
|
|
|
_AerodactylFossilText::
|
|
text "AERODACTYL Fossil"
|
|
line "It can be found"
|
|
cont "in WING FOSSILS."
|
|
done
|
|
|
|
_KabutopsFossilText::
|
|
text "KABUTOPS Fossil"
|
|
line "A primitive and"
|
|
cont "rare #MON."
|
|
done
|
|
|
|
_ScarletBook1::
|
|
text "SCREAM TAIL"
|
|
line "A screaming,"
|
|
cont "JIGGLYPUFF-like"
|
|
cont "#MON."
|
|
|
|
done
|
|
|
|
_ScarletBook2::
|
|
text "SANDY SHOCKS"
|
|
line "A theropod-like"
|
|
cont "relative of"
|
|
cont "MAGNETON."
|
|
|
|
done
|
|
|
|
_LinkCableHelpText1::
|
|
text "TRAINER TIPS"
|
|
|
|
para "Using a Game Link"
|
|
line "Cable"
|
|
prompt
|
|
|
|
_LinkCableHelpText2::
|
|
text "Which heading do"
|
|
line "you want to read?"
|
|
done
|
|
|
|
_LinkCableInfoText1::
|
|
text "When you have"
|
|
line "linked your GAME"
|
|
cont "BOY with another"
|
|
cont "GAME BOY, talk to"
|
|
cont "the attendant on"
|
|
cont "the right in any"
|
|
cont "#MON CENTER."
|
|
prompt
|
|
|
|
_LinkCableInfoText2::
|
|
text "COLOSSEUM lets"
|
|
line "you play against"
|
|
cont "a friend."
|
|
prompt
|
|
|
|
_LinkCableInfoText3::
|
|
text "TRADE CENTER is"
|
|
line "used for trading"
|
|
cont "#MON."
|
|
prompt
|
|
|
|
_ViridianSchoolBlackboardText1::
|
|
text "The blackboard"
|
|
line "describes #MON"
|
|
cont "STATUS changes"
|
|
cont "during battles."
|
|
prompt
|
|
|
|
_ViridianSchoolBlackboardText2::
|
|
text "Which heading do"
|
|
line "you want to read?"
|
|
done
|
|
|
|
_ViridianBlackboardSleepText::
|
|
text "A #MON can't"
|
|
line "attack if it's"
|
|
cont "asleep!"
|
|
|
|
para "#MON will stay"
|
|
line "asleep even after"
|
|
cont "battles."
|
|
|
|
para "Use AWAKENING to"
|
|
line "wake them up!"
|
|
prompt
|
|
|
|
_ViridianBlackboardPoisonText::
|
|
text "When poisoned, a"
|
|
line "#MON's health"
|
|
cont "steadily drops."
|
|
|
|
para "Poison lingers"
|
|
line "after battles."
|
|
|
|
para "Use an ANTIDOTE"
|
|
line "to cure poison!"
|
|
prompt
|
|
|
|
_ViridianBlackboardPrlzText::
|
|
text "Paralysis could"
|
|
line "make #MON"
|
|
cont "moves misfire!"
|
|
|
|
para "Paralysis remains"
|
|
line "after battles."
|
|
|
|
para "Use PARLYZ HEAL"
|
|
line "for treatment!"
|
|
prompt
|
|
|
|
_ViridianBlackboardBurnText::
|
|
text "A burn reduces"
|
|
line "power and speed."
|
|
cont "It also causes"
|
|
cont "ongoing damage."
|
|
|
|
para "Burns remain"
|
|
line "after battles."
|
|
|
|
para "Use BURN HEAL to"
|
|
line "cure a burn!"
|
|
prompt
|
|
|
|
_ViridianBlackboardFrozenText::
|
|
text "If frozen, a"
|
|
line "#MON becomes"
|
|
cont "totally immobile!"
|
|
|
|
para "It stays frozen"
|
|
line "even after the"
|
|
cont "battle ends."
|
|
|
|
para "Use ICE HEAL to"
|
|
line "thaw out #MON!"
|
|
prompt
|
|
|
|
_VermilionGymTrashText::
|
|
text "Nope, there's"
|
|
line "only trash here."
|
|
done
|
|
|
|
_VermilionGymTrashSuccessText1::
|
|
text "Hey! There's a"
|
|
line "switch under the"
|
|
cont "trash!"
|
|
cont "Turn it on!"
|
|
|
|
para "The 1st electric"
|
|
line "lock opened!@"
|
|
text_end
|
|
|
|
_VermilionGymTrashSuccessText2::
|
|
text "Hey! There's"
|
|
line "another switch"
|
|
cont "under the trash!"
|
|
cont "Turn it on!"
|
|
prompt
|
|
|
|
_VermilionGymTrashSuccessText3::
|
|
text "The 2nd electric"
|
|
line "lock opened!"
|
|
|
|
para "The motorized door"
|
|
line "opened!@"
|
|
text_end
|
|
|
|
_VermilionGymTrashFailText::
|
|
text "Nope! There's"
|
|
line "only trash here."
|
|
cont "Hey! The electric"
|
|
cont "locks were reset!@"
|
|
text_end
|
|
|
|
_FoundHiddenItemText::
|
|
text "<PLAYER> found"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text "!@"
|
|
text_end
|
|
|
|
_HiddenItemBagFullText::
|
|
text "But, <PLAYER> has"
|
|
line "no more room for"
|
|
cont "other items!"
|
|
done
|
|
|
|
_FoundHiddenCoinsText::
|
|
text "<PLAYER> found"
|
|
line "@"
|
|
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
|
|
text " coins!@"
|
|
text_end
|
|
|
|
_FoundHiddenCoins2Text::
|
|
text "<PLAYER> found"
|
|
line "@"
|
|
text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
|
|
text " coins!@"
|
|
text_end
|
|
|
|
_DroppedHiddenCoinsText::
|
|
text_start
|
|
para "Oops! Dropped"
|
|
line "some coins!"
|
|
done
|
|
|
|
_IndigoPlateauStatuesText1::
|
|
text "INDIGO PLATEAU"
|
|
prompt
|
|
|
|
_IndigoPlateauStatuesText2::
|
|
text "The ultimate goal"
|
|
line "of trainers!"
|
|
cont "#MON LEAGUE HQ"
|
|
done
|
|
|
|
_IndigoPlateauStatuesText3::
|
|
text "The highest"
|
|
line "#MON authority"
|
|
cont "#MON LEAGUE HQ"
|
|
done
|
|
|
|
_PokemonBooksText::
|
|
text "Crammed full of"
|
|
line "#MON books!"
|
|
done
|
|
|
|
_DiglettSculptureText::
|
|
text "It's a butsudan!" ; restored JP elemement
|
|
done
|
|
|
|
_ElevatorText::
|
|
text "This is an"
|
|
line "elevator."
|
|
done
|
|
|
|
_TownMapText::
|
|
text "A TOWN MAP.@"
|
|
text_end
|
|
|
|
_PokemonStuffText::
|
|
text "Wow! Tons of"
|
|
line "#MON stuff!"
|
|
done
|
|
|
|
_OutOfSafariBallsText::
|
|
text "PA: Ding-dong!"
|
|
|
|
para "You are out of"
|
|
line "SAFARI BALLs!"
|
|
prompt
|
|
|
|
_WildRanText::
|
|
text "Wild @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "ran!"
|
|
prompt
|
|
|
|
_EnemyRanText::
|
|
text "Enemy @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "ran!"
|
|
prompt
|
|
|
|
_HurtByPoisonText::
|
|
text "<USER>'s"
|
|
line "hurt by poison!"
|
|
prompt
|
|
|
|
_HurtByBurnText::
|
|
text "<USER>'s"
|
|
line "hurt by the burn!"
|
|
prompt
|
|
|
|
_HurtByLeechSeedText::
|
|
text "LEECH SEED saps"
|
|
line "<USER>!"
|
|
prompt
|
|
|
|
_EnemyMonFaintedText::
|
|
text "Enemy @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "fainted!"
|
|
prompt
|
|
|
|
_MoneyForWinningText::
|
|
text "<PLAYER> got ¥@"
|
|
text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN
|
|
text_start
|
|
line "for winning!"
|
|
prompt
|
|
|
|
_TrainerDefeatedText::
|
|
text "<PLAYER> defeated"
|
|
line "@"
|
|
text_ram wTrainerName
|
|
text "!"
|
|
prompt
|
|
|
|
_PlayerMonFaintedText::
|
|
text_ram wBattleMonNick
|
|
text_start
|
|
line "fainted!"
|
|
prompt
|
|
|
|
_UseNextMonText::
|
|
text "Use next #MON?"
|
|
done
|
|
|
|
_Rival1WinText::
|
|
text "<RIVAL>: Yeah! Am"
|
|
line "I great or what?"
|
|
prompt
|
|
|
|
_PlayerBlackedOutText2::
|
|
text "<PLAYER> is out of"
|
|
line "useable #MON!"
|
|
|
|
para "<PLAYER> blacked"
|
|
line "out!"
|
|
prompt
|
|
|
|
_LinkBattleLostText::
|
|
text "<PLAYER> lost to"
|
|
line "@"
|
|
text_ram wTrainerName
|
|
text "!"
|
|
prompt
|
|
|
|
_TrainerAboutToUseText::
|
|
text_ram wTrainerName
|
|
text " is"
|
|
line "about to use"
|
|
cont"@"
|
|
text_ram wEnemyMonNick
|
|
text "!"
|
|
|
|
para "Will <PLAYER>"
|
|
line "change #MON?"
|
|
done
|
|
|
|
_TrainerSentOutText::
|
|
text_ram wTrainerName
|
|
text " sent"
|
|
line "out @"
|
|
text_ram wEnemyMonNick
|
|
text "!"
|
|
done
|
|
|
|
_NoWillText::
|
|
text "There's no will"
|
|
line "to fight!"
|
|
prompt
|
|
|
|
_CantEscapeText::
|
|
text "Can't escape!"
|
|
prompt
|
|
|
|
_NoRunningText::
|
|
text "No! There's no"
|
|
line "running from a"
|
|
cont "trainer battle!"
|
|
prompt
|
|
|
|
_GotAwayText::
|
|
text "Got away safely!"
|
|
prompt
|
|
|
|
_ItemsCantBeUsedHereText::
|
|
text "Items can't be"
|
|
line "used here."
|
|
prompt
|
|
|
|
_AlreadyOutText::
|
|
text_ram wBattleMonNick
|
|
text " is"
|
|
line "already out!"
|
|
prompt
|
|
|
|
_MoveNoPPText::
|
|
text "No PP left for"
|
|
line "this move!"
|
|
prompt
|
|
|
|
_MoveDisabledText::
|
|
text "The move is"
|
|
line "disabled!"
|
|
prompt
|
|
|
|
_NoMovesLeftText::
|
|
text_ram wBattleMonNick
|
|
text " has no"
|
|
line "moves left!"
|
|
done
|
|
|
|
_MultiHitText::
|
|
text "Hit the enemy"
|
|
line "@"
|
|
text_decimal wPlayerNumHits, 1, 1
|
|
text " times!"
|
|
prompt
|
|
|
|
_ScaredText::
|
|
text_ram wBattleMonNick
|
|
text " is too"
|
|
line "scared to move!"
|
|
prompt
|
|
|
|
_GetOutText::
|
|
text "GHOST: Get out..."
|
|
line "Get out..."
|
|
prompt
|
|
|
|
_FastAsleepText::
|
|
text "<USER>"
|
|
line "is fast asleep!"
|
|
prompt
|
|
|
|
_WokeUpText::
|
|
text "<USER>"
|
|
line "woke up!"
|
|
prompt
|
|
|
|
_IsFrozenText::
|
|
text "<USER>"
|
|
line "is frozen solid!"
|
|
prompt
|
|
|
|
_FullyParalyzedText::
|
|
text "<USER>'s"
|
|
line "fully paralyzed!"
|
|
prompt
|
|
|
|
_FlinchedText::
|
|
text "<USER>"
|
|
line "flinched!"
|
|
prompt
|
|
|
|
_MustRechargeText::
|
|
text "<USER>"
|
|
line "must recharge!"
|
|
prompt
|
|
|
|
_DisabledNoMoreText::
|
|
text "<USER>'s"
|
|
line "disabled no more!"
|
|
prompt
|
|
|
|
_IsConfusedText::
|
|
text "<USER>"
|
|
line "is confused!"
|
|
prompt
|
|
|
|
_HurtItselfText::
|
|
text "It hurt itself in"
|
|
line "its confusion!"
|
|
prompt
|
|
|
|
_ConfusedNoMoreText::
|
|
text "<USER>'s"
|
|
line "confused no more!"
|
|
prompt
|
|
|
|
_SavingEnergyText::
|
|
text "<USER>"
|
|
line "is saving energy!"
|
|
prompt
|
|
|
|
_UnleashedEnergyText::
|
|
text "<USER>"
|
|
line "unleashed energy!"
|
|
prompt
|
|
|
|
_ThrashingAboutText::
|
|
text "<USER>'s"
|
|
line "thrashing about!"
|
|
done
|
|
|
|
_AttackContinuesText::
|
|
text "<USER>'s"
|
|
line "attack continues!"
|
|
done
|
|
|
|
_CantMoveText::
|
|
text "<USER>"
|
|
line "can't move!"
|
|
prompt
|
|
|
|
_MoveIsDisabledText::
|
|
text "<USER>'s"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text " is"
|
|
cont "disabled!"
|
|
prompt
|
|
|
|
_MonName1Text::
|
|
text "<USER>@"
|
|
text_end
|
|
|
|
_Used1Text::
|
|
text_start
|
|
line "used @"
|
|
text_end
|
|
|
|
_Used2Text::
|
|
text_start
|
|
line "used @"
|
|
text_end
|
|
|
|
_InsteadText::
|
|
text "instead,"
|
|
cont "@"
|
|
text_end
|
|
|
|
_MoveNameText::
|
|
text_ram wStringBuffer
|
|
text "@"
|
|
|
|
_ExclamationPoint1Text::
|
|
text "!"
|
|
done
|
|
|
|
_ExclamationPoint2Text::
|
|
text "!"
|
|
done
|
|
|
|
_ExclamationPoint3Text::
|
|
text "!"
|
|
done
|
|
|
|
_ExclamationPoint4Text::
|
|
text "!"
|
|
done
|
|
|
|
_ExclamationPoint5Text::
|
|
text "!"
|
|
done
|
|
|
|
_AttackMissedText::
|
|
text "<USER>'s"
|
|
line "attack missed!"
|
|
prompt
|
|
|
|
_KeptGoingAndCrashedText::
|
|
text "<USER>"
|
|
line "kept going and"
|
|
cont "crashed!"
|
|
prompt
|
|
|
|
_UnaffectedText::
|
|
text "<TARGET>'s"
|
|
line "unaffected!"
|
|
prompt
|
|
|
|
_DoesntAffectMonText::
|
|
text "It doesn't affect"
|
|
line "<TARGET>!"
|
|
prompt
|
|
|
|
_CriticalHitText::
|
|
text "Critical hit!"
|
|
prompt
|
|
|
|
_OHKOText::
|
|
text "One-hit KO!"
|
|
prompt
|
|
|
|
_LoafingAroundText::
|
|
text_ram wBattleMonNick
|
|
text " is"
|
|
line "loafing around."
|
|
prompt
|
|
|
|
_BeganToNapText::
|
|
text_ram wBattleMonNick
|
|
text " began"
|
|
line "to nap!"
|
|
prompt
|
|
|
|
_WontObeyText::
|
|
text_ram wBattleMonNick
|
|
text " won't"
|
|
line "obey!"
|
|
prompt
|
|
|
|
_TurnedAwayText::
|
|
text_ram wBattleMonNick
|
|
text " turned"
|
|
line "away!"
|
|
prompt
|
|
|
|
_IgnoredOrdersText::
|
|
text_ram wBattleMonNick
|
|
text_start
|
|
line "ignored orders!"
|
|
prompt
|
|
|
|
_SubstituteTookDamageText::
|
|
text "The SUBSTITUTE"
|
|
line "took damage for"
|
|
cont "<TARGET>!"
|
|
prompt
|
|
|
|
_SubstituteBrokeText::
|
|
text "<TARGET>'s"
|
|
line "SUBSTITUTE broke!"
|
|
prompt
|
|
|
|
_BuildingRageText::
|
|
text "<USER>'s"
|
|
line "RAGE is building!"
|
|
prompt
|
|
|
|
_MirrorMoveFailedText::
|
|
text "The MIRROR MOVE"
|
|
next "failed!"
|
|
prompt
|
|
|
|
_HitXTimesText::
|
|
text "Hit @"
|
|
text_decimal wEnemyNumHits, 1, 1
|
|
text " times!"
|
|
prompt
|
|
|
|
_GainedText::
|
|
text_ram wcd6d
|
|
text " gained"
|
|
line "@"
|
|
text_end
|
|
|
|
_WithExpAllText::
|
|
text "with EXP.ALL,"
|
|
cont "@"
|
|
text_end
|
|
|
|
_BoostedText::
|
|
text "a boosted"
|
|
cont "@"
|
|
text_end
|
|
|
|
_ExpPointsText::
|
|
text_decimal wExpAmountGained, 2, 4
|
|
text " EXP. Points!"
|
|
prompt
|
|
|
|
_GrewLevelText::
|
|
text_ram wcd6d
|
|
text " grew"
|
|
line "to level @"
|
|
text_decimal wCurEnemyLVL, 1, 3
|
|
text "!@"
|
|
text_end
|
|
|
|
_WildMonAppearedText::
|
|
text "Wild @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "appeared!"
|
|
prompt
|
|
|
|
_HookedMonAttackedText::
|
|
text "The hooked"
|
|
line "@"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
cont "attacked!"
|
|
prompt
|
|
|
|
_EnemyAppearedText::
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "appeared!"
|
|
prompt
|
|
|
|
_TrainerWantsToFightText::
|
|
text_ram wTrainerName
|
|
text " wants"
|
|
line "to fight!"
|
|
prompt
|
|
|
|
_UnveiledGhostText::
|
|
text "SILPH SCOPE"
|
|
line "unveiled the"
|
|
cont "GHOST's identity!"
|
|
prompt
|
|
|
|
_GhostCantBeIDdText::
|
|
text "Darn! The GHOST"
|
|
line "can't be ID'd!"
|
|
prompt
|
|
|
|
_GoText::
|
|
text "Go! @"
|
|
text_end
|
|
|
|
_DoItText::
|
|
text "Do it! @"
|
|
text_end
|
|
|
|
_GetmText::
|
|
text "Get'm! @"
|
|
text_end
|
|
|
|
_EnemysWeakText::
|
|
text "The enemy's weak!"
|
|
line "Get'm! @"
|
|
text_end
|
|
|
|
_PlayerMon1Text::
|
|
text_ram wBattleMonNick
|
|
text "!"
|
|
done
|
|
|
|
_PlayerMon2Text::
|
|
text_ram wBattleMonNick
|
|
text " @"
|
|
text_end
|
|
|
|
_EnoughText::
|
|
text "enough!@"
|
|
text_end
|
|
|
|
_OKExclamationText::
|
|
text "OK!@"
|
|
text_end
|
|
|
|
_GoodText::
|
|
text "good!@"
|
|
text_end
|
|
|
|
_ComeBackText::
|
|
text_start
|
|
line "Come back!"
|
|
done
|
|
|
|
_SuperEffectiveText::
|
|
text "It's super"
|
|
line "effective!"
|
|
prompt
|
|
|
|
_NotVeryEffectiveText::
|
|
text "It's not very"
|
|
line "effective..."
|
|
prompt
|
|
|
|
_SafariZoneEatingText::
|
|
text "Wild @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "is eating!"
|
|
prompt
|
|
|
|
_SafariZoneAngryText::
|
|
text "Wild @"
|
|
text_ram wEnemyMonNick
|
|
text_start
|
|
line "is angry!"
|
|
prompt
|
|
|
|
; money related
|
|
_PickUpPayDayMoneyText::
|
|
text "<PLAYER> picked up"
|
|
line "¥@"
|
|
text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN
|
|
text "!"
|
|
prompt
|
|
|
|
_ClearSaveDataText::
|
|
text "Clear all saved"
|
|
line "data?"
|
|
done
|
|
|
|
_WhichFloorText::
|
|
text "Which floor do"
|
|
line "you want? "
|
|
done
|
|
|
|
_PartyMenuNormalText::
|
|
text "Choose a #MON."
|
|
done
|
|
|
|
_PartyMenuItemUseText::
|
|
text "Use item on which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_PartyMenuBattleText::
|
|
text "Bring out which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_PartyMenuUseTMText::
|
|
text "Use TM on which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_PartyMenuSwapMonText::
|
|
text "Move #MON"
|
|
line "where?"
|
|
done
|
|
|
|
_PotionText::
|
|
text_ram wcd6d
|
|
text_start
|
|
line "recovered by @"
|
|
text_decimal wHPBarHPDifference, 2, 3
|
|
text "!"
|
|
done
|
|
|
|
_AntidoteText::
|
|
text_ram wcd6d
|
|
text " was"
|
|
line "cured of poison!"
|
|
done
|
|
|
|
_ParlyzHealText::
|
|
text_ram wcd6d
|
|
text "'s"
|
|
line "rid of paralysis!"
|
|
done
|
|
|
|
_BurnHealText::
|
|
text_ram wcd6d
|
|
text "'s"
|
|
line "burn was healed!"
|
|
done
|
|
|
|
_IceHealText::
|
|
text_ram wcd6d
|
|
text " was"
|
|
line "defrosted!"
|
|
done
|
|
|
|
_AwakeningText::
|
|
text_ram wcd6d
|
|
text_start
|
|
line "woke up!"
|
|
done
|
|
|
|
_FullHealText::
|
|
text_ram wcd6d
|
|
text "'s"
|
|
line "health returned!"
|
|
done
|
|
|
|
_ReviveText::
|
|
text_ram wcd6d
|
|
text_start
|
|
line "is revitalized!"
|
|
done
|
|
|
|
_RareCandyText::
|
|
text_ram wcd6d
|
|
text " grew"
|
|
line "to level @"
|
|
text_decimal wCurEnemyLVL, 1, 3
|
|
text "!@"
|
|
text_end
|
|
|
|
_TurnedOnPC1Text::
|
|
text "<PLAYER> turned on"
|
|
line "the PC."
|
|
prompt
|
|
|
|
_AccessedBillsPCText::
|
|
text "Accessed BILL's"
|
|
line "PC."
|
|
|
|
para "Accessed #MON"
|
|
line "Storage System."
|
|
prompt
|
|
|
|
_AccessedSomeonesPCText::
|
|
text "Accessed someone's"
|
|
line "PC."
|
|
|
|
para "Accessed #MON"
|
|
line "Storage System."
|
|
prompt
|
|
|
|
_AccessedMyPCText::
|
|
text "Accessed my PC."
|
|
|
|
para "Accessed Item"
|
|
line "Storage System."
|
|
prompt
|
|
|
|
_TurnedOnPC2Text::
|
|
text "<PLAYER> turned on"
|
|
line "the PC."
|
|
prompt
|
|
|
|
_WhatDoYouWantText::
|
|
text "What do you want"
|
|
line "to do?"
|
|
done
|
|
|
|
_WhatToDepositText::
|
|
text "What do you want"
|
|
line "to deposit?"
|
|
done
|
|
|
|
_DepositHowManyText::
|
|
text "How many?"
|
|
done
|
|
|
|
_ItemWasStoredText::
|
|
text_ram wcd6d
|
|
text " was"
|
|
line "stored via PC."
|
|
prompt
|
|
|
|
_NothingToDepositText::
|
|
text "You have nothing"
|
|
line "to deposit."
|
|
prompt
|
|
|
|
_NoRoomToStoreText::
|
|
text "No room left to"
|
|
line "store items."
|
|
prompt
|
|
|
|
_WhatToWithdrawText::
|
|
text "What do you want"
|
|
line "to withdraw?"
|
|
done
|
|
|
|
_WithdrawHowManyText::
|
|
text "How many?"
|
|
done
|
|
|
|
_WithdrewItemText::
|
|
text "Withdrew"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text "."
|
|
prompt
|
|
|
|
_NothingStoredText::
|
|
text "There is nothing"
|
|
line "stored."
|
|
prompt
|
|
|
|
_CantCarryMoreText::
|
|
text "You can't carry"
|
|
line "any more items."
|
|
prompt
|
|
|
|
_WhatToTossText::
|
|
text "What do you want"
|
|
line "to toss away?"
|
|
done
|
|
|
|
_TossHowManyText::
|
|
text "How many?"
|
|
done
|
|
|
|
_AccessedHoFPCText::
|
|
text "Accessed #MON"
|
|
line "LEAGUE's site."
|
|
|
|
para "Accessed the HALL"
|
|
line "OF FAME List."
|
|
prompt
|
|
|
|
_SwitchOnText::
|
|
text "Switch on!"
|
|
prompt
|
|
|
|
_WhatText::
|
|
text "What?"
|
|
done
|
|
|
|
_DepositWhichMonText::
|
|
text "Deposit which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_MonWasStoredText::
|
|
text_ram wStringBuffer
|
|
text " was"
|
|
line "stored in Box @"
|
|
text_ram wBoxNumString
|
|
text "."
|
|
prompt
|
|
|
|
_CantDepositLastMonText::
|
|
text "You can't deposit"
|
|
line "the last #MON!"
|
|
prompt
|
|
|
|
_BoxFullText::
|
|
text "Oops! This Box is"
|
|
line "full of #MON."
|
|
prompt
|
|
|
|
_MonIsTakenOutText::
|
|
text_ram wStringBuffer
|
|
text " is"
|
|
line "taken out."
|
|
cont "Got @"
|
|
text_ram wStringBuffer
|
|
text "."
|
|
prompt
|
|
|
|
_NoMonText::
|
|
text "What? There are"
|
|
line "no #MON here!"
|
|
prompt
|
|
|
|
_CantTakeMonText::
|
|
text "You can't take"
|
|
line "any more #MON."
|
|
|
|
para "Deposit #MON"
|
|
line "first."
|
|
prompt
|
|
|
|
_ReleaseWhichMonText::
|
|
text "Release which"
|
|
line "#MON?"
|
|
done
|
|
|
|
_OnceReleasedText::
|
|
text "Once released,"
|
|
line "@"
|
|
text_ram wStringBuffer
|
|
text " is"
|
|
cont "gone forever. OK?"
|
|
done
|
|
|
|
_MonWasReleasedText::
|
|
text_ram wStringBuffer
|
|
text " was"
|
|
line "released outside."
|
|
cont "Bye @"
|
|
text_ram wStringBuffer
|
|
text "!"
|
|
prompt
|
|
|
|
_RequireCoinCaseText::
|
|
text "A COIN CASE is"
|
|
line "required!@"
|
|
text_end
|
|
|
|
_ExchangeCoinsForPrizesText::
|
|
text "We exchange your"
|
|
line "coins for prizes."
|
|
prompt
|
|
|
|
_WhichPrizeText::
|
|
text "Which prize do"
|
|
line "you want?"
|
|
done
|
|
|
|
_HereYouGoText::
|
|
text "Here you go!@"
|
|
text_end
|
|
|
|
_SoYouWantPrizeText::
|
|
text "So, you want"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text "?"
|
|
done
|
|
|
|
_SorryNeedMoreCoinsText::
|
|
text "Sorry, you need"
|
|
line "more coins.@"
|
|
text_end
|
|
|
|
_OopsYouDontHaveEnoughRoomText::
|
|
text "Oops! You don't"
|
|
line "have enough room.@"
|
|
text_end
|
|
|
|
_OhFineThenText::
|
|
text "Oh, fine then.@"
|
|
text_end
|
|
|
|
_GetDexRatedText::
|
|
text "Want to get your"
|
|
line "#DEX rated?"
|
|
done
|
|
|
|
_ClosedOaksPCText::
|
|
text "Closed link to"
|
|
line "PROF.OAK's PC.@"
|
|
text_end
|
|
|
|
_AccessedOaksPCText::
|
|
text "Accessed PROF."
|
|
line "OAK's PC."
|
|
|
|
para "Accessed #DEX"
|
|
line "Rating System."
|
|
prompt
|
|
|
|
_WhereWouldYouLikeText::
|
|
text "Where would you"
|
|
line "like to go?"
|
|
done
|
|
|
|
_PleaseWaitText::
|
|
text "OK, please wait"
|
|
line "just a moment."
|
|
done
|
|
|
|
_LinkCanceledText::
|
|
text "The link was"
|
|
line "canceled."
|
|
done
|
|
|
|
_OakSpeechText1::
|
|
text "Hello there!"
|
|
line "Welcome to the"
|
|
cont "world of #MON!"
|
|
|
|
para "My name is OAK!"
|
|
line "People call me"
|
|
cont "the #MON PROF!"
|
|
prompt
|
|
|
|
_OakSpeechText2A::
|
|
text "This world is"
|
|
line "inhabited by"
|
|
cont "creatures called"
|
|
cont "#MON!@"
|
|
text_end
|
|
|
|
_OakSpeechText2B::
|
|
text_start
|
|
|
|
para "For some people,"
|
|
line "#MON are"
|
|
cont "pets. Others use"
|
|
cont "them for fights."
|
|
|
|
para "Myself..."
|
|
|
|
para "I study #MON"
|
|
line "as a profession."
|
|
prompt
|
|
|
|
_IntroducePlayerText::
|
|
text "Now, what is"
|
|
line "your name?"
|
|
prompt
|
|
|
|
_IntroduceRivalText::
|
|
text "This is my grand-"
|
|
line "son. He's been"
|
|
cont "your rival since"
|
|
cont "you were a baby."
|
|
|
|
para "...Erm, what is"
|
|
line "his name again?"
|
|
prompt
|
|
|
|
_OakSpeechText3::
|
|
text "<PLAYER>!"
|
|
|
|
para "Your very own"
|
|
line "#MON legend is"
|
|
cont "about to unfold!"
|
|
|
|
para "A world of dreams"
|
|
line "and adventures"
|
|
cont "with #MON"
|
|
cont "awaits! Let's go!"
|
|
done
|
|
|
|
_DoYouWantToNicknameText::
|
|
text "Do you want to"
|
|
line "give a nickname"
|
|
cont "to @"
|
|
text_ram wcd6d
|
|
text "?"
|
|
done
|
|
|
|
_YourNameIsText::
|
|
text "Right! So your"
|
|
line "name is <PLAYER>!"
|
|
prompt
|
|
|
|
_HisNameIsText::
|
|
text "That's right! I"
|
|
line "remember now! His"
|
|
cont "name is <RIVAL>!"
|
|
prompt
|
|
|
|
_WillBeTradedText::
|
|
text_ram wNameOfPlayerMonToBeTraded
|
|
text " and"
|
|
line "@"
|
|
text_ram wcd6d
|
|
text " will"
|
|
cont "be traded."
|
|
done
|
|
|
|
_TextIDErrorText::
|
|
text_decimal hSpriteIndexOrTextID, 1, 2
|
|
text " ERROR."
|
|
done
|
|
|
|
_ContCharText::
|
|
text "<_CONT>@"
|
|
text_end
|
|
|
|
_PromptToSurfText::
|
|
text "The water is calm."
|
|
line "Would you like to"
|
|
cont "SURF?"
|
|
done
|
|
|
|
_ExplainCutText::
|
|
text "This tree can be"
|
|
line "CUT!"
|
|
done
|
|
|
|
_PromptToCutText::
|
|
text "Would you like to"
|
|
line "use CUT?"
|
|
done
|
|
|
|
_BoyGirlText::
|
|
text "Firstly, are you a"
|
|
line "boy or a girl?"
|
|
done
|
|
|
|
_MysteryBoxText::
|
|
text "A mysterious mist"
|
|
line "billowed out!"
|
|
prompt
|
|
|
|
_MysteryBoxCloseText::
|
|
text "<PLAYER> closed"
|
|
line "the BOX!"
|
|
prompt
|
|
|
|
_CandyJarCount::
|
|
text "MELTAN CANDY:"
|
|
line "@"
|
|
text_decimal wCandyJarCount, 1, 2
|
|
text "0"
|
|
prompt
|
|
|
|
_MeltanIncrement::
|
|
text "<PLAYER> found"
|
|
line "10 MELTAN CANDY!"
|
|
prompt
|
|
|
|
_GameCornerArbok:: ; Putting here to be potentially farcalled somewhere else.
|
|
text "ARBOK: Chaaarbok!"
|
|
done
|
|
|
|
_BirdBattleText:: ; This is defined in many places and can just be farcalled here instead.
|
|
text "Gyaoo!@"
|
|
text_end
|