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https://github.com/thornAvery/kep-hack.git
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This adds Pikachu, Cat, and "Small Bird" menu icons. The cat has a custom animation done by myself. The Jigglypuff in the Pokemon Centre now uses the new sprite, nice 'n' pretty. Officer Jenny is also in Cerulean. The Pokemon from Melanie's house in Yellow have been put in Mr. Fuji's House, given the purpose of the house in RB is different. I think it ends up fitting very nicely. Chansey has been given its proper sprite in Fuschia. Yellow didn't actually do this, as Chansey doesn't have a walk cycle, causing the stuff that exists to go unused. I wanted it, though, so I had Chansey just not walk and turn around. Oh, and it's in all the Pokemon Centres now. Yeah, that's a...lot of changed files.
96 lines
1.7 KiB
NASM
96 lines
1.7 KiB
NASM
RockTunnelPokecenter_Script:
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call Serial_TryEstablishingExternallyClockedConnection
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jp EnableAutoTextBoxDrawing
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RockTunnelPokecenter_TextPointers:
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dw RockTunnelHealNurseText
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dw RockTunnelPokecenterText2
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dw RockTunnelPokecenterText3
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dw RockTunnelTradeNurseText
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dw DittoSalesmanText
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dw RockTunnelPokecenterText4
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RockTunnelHealNurseText:
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script_pokecenter_nurse
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RockTunnelPokecenterText2:
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text_far _RockTunnelPokecenterText2
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text_end
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RockTunnelPokecenterText3:
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text_far _RockTunnelPokecenterText3
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text_end
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RockTunnelTradeNurseText:
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script_cable_club_receptionist
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DittoSalesmanText:
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text_asm
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CheckEvent EVENT_BOUGHT_DITTO, 1
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jp c, .alreadyBoughtDitto
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ld hl, .Text1
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call PrintText
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ld a, MONEY_BOX
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ld [wTextBoxID], a
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call DisplayTextBoxID
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call YesNoChoice
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ld a, [wCurrentMenuItem]
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and a
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jp nz, .choseNo
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ldh [hMoney], a
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ldh [hMoney + 2], a
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ld a, $5
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ldh [hMoney + 1], a
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call HasEnoughMoney
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jr nc, .enoughMoney
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ld hl, .NoMoneyText
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jr .printText
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.enoughMoney
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lb bc, DITTO, 23
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call GivePokemon
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jr nc, .done
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xor a
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ld [wPriceTemp], a
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ld [wPriceTemp + 2], a
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ld a, $5
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ld [wPriceTemp + 1], a
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ld hl, wPriceTemp + 2
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ld de, wPlayerMoney + 2
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ld c, $3
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predef SubBCDPredef
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ld a, MONEY_BOX
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ld [wTextBoxID], a
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call DisplayTextBoxID
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SetEvent EVENT_BOUGHT_DITTO
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jr .done
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.choseNo
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ld hl, .RefuseText
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jr .printText
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.alreadyBoughtDitto
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ld hl, .Text2
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.printText
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call PrintText
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.done
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jp TextScriptEnd
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.Text1
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text_far _DittoSalesmanText1
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text_end
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.RefuseText
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text_far _DittoSalesmanNoText
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text_end
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.NoMoneyText
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text_far _DittoSalesmanNoMoneyText
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text_end
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.Text2
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text_far _DittoSalesmanText2
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text_end
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RockTunnelPokecenterText4:
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text_asm
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callfar PokecenterChanseyText
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jp TextScriptEnd
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