mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you. - Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them - Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy. - Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later. - Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8. - Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively - Restructured the Pokedex a little. Don't worry, Lickitung's still number 108! - All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones - Removed Blastyke as a Game Corner prize, replacing it with Squeamata. - Garnet Cavern is now properly listed as a dungeon map - Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden - Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent - Finished Gauntlet 6F except for the trainer text (PvK please help) - Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage. - Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit - Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke. - New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone! - Fixed a bug preventing the trade for Haunter from being accessed.
120 lines
2.2 KiB
NASM
120 lines
2.2 KiB
NASM
_SilphGauntlet3FBattleText1::
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text "All hands on deck!"
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line "Welcome to 3F!"
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done
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_SilphGauntlet3FEndBattleText1::
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text "Blown"
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line "away..."
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prompt
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_SilphGauntlet3FAfterBattleText1::
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text "Sigh..."
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para "What does he need"
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line "a SAILOR like me"
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cont "for, anyway?"
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done
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_SilphGauntlet3FBattleText2::
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text "Where's the fire?"
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line "Did you do it?"
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done
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_SilphGauntlet3FEndBattleText2::
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text "Sploosh!"
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prompt
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_SilphGauntlet3FAfterBattleText2::
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text "I was called out"
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line "over a fire, but"
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cont "there isn't one"
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cont "at all..."
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para "False reports of"
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line "fires are really"
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cont "dangerous! That"
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cont "CHIEF has gone"
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cont "too far!"
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done
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_SilphGauntlet3FBattleText3::
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text "LT.SURGE told me"
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line "you'd be here!"
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done
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_SilphGauntlet3FEndBattleText3::
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text "Oh,"
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line "no!"
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prompt
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_SilphGauntlet3FAfterBattleText3::
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text "Thinking about"
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line "it..."
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para "LT.SURGE isn't my"
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line "CO anymore, but I"
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cont "came here without"
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cont "even thinking..."
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done
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_SilphGauntlet3FBattleText4::
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text "No faults here!"
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line "Is it you, kid?"
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done
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_SilphGauntlet3FEndBattleText4::
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text "Nope!"
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line "None!!"
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prompt
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_SilphGauntlet3FAfterBattleText4::
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text "CHIEF called me"
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line "here to fix some"
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cont "lights."
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para "But..."
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para "They're working"
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line "just fine..?"
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done
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_SilphGauntlet3FBattleText5:: ; Rolling Stones reference, Jumpin' Jack Flash (1968).
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text "I was born in a" ; I picked it as it can also be taken as a JoJo reference by those weird hicks.
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line "crossfire hurri-" ; In that series, Avdol calls his special attack "Crossfire Hurricane", referencing this.
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cont "cane!" ; Jumpin' Jack Flash could be a really cute elaborate reference to Shinjuku Jack in our game too.
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done
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_SilphGauntlet3FEndBattleText5::
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text "It's"
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line "all right now..."
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prompt
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_SilphGauntlet3FAfterBattleText5::
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text "Argh! The music"
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line "here stinks!"
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para "Where's all the"
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cont "rock 'n' roll?!"
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done
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_SilphGauntlet3FBattleText6::
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text "Let's get this"
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line "over with!"
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done
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_SilphGauntlet3FEndBattleText6::
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text "Good!"
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prompt
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_SilphGauntlet3FAfterBattleText6::
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text "This is so"
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line "embarassing..."
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para "Who comes into"
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line "a building like"
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cont "this in their"
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cont "fishing gear?!"
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done
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