kep-hack/audio/sfx/battle_2c.asm
dannye 8b0cd72a60 Finish cleaning up audio macro arguments and descriptions
break up arguments for stereo_panning and duty_cycle_pattern
note_type fade is signed
properly document arguments for vibrato, tempo, pitch_slide etc
2019-08-18 21:43:15 -05:00

26 lines
529 B
NASM

SFX_Battle_2C_Ch5:
duty_cycle_pattern 0, 3, 2, 1
square_note 15, 15, 4, 1280
square_note 15, 12, 4, 1024
square_note 15, 14, 2, 1472
sound_loop 3, SFX_Battle_2C_Ch5
sound_ret
SFX_Battle_2C_Ch6:
duty_cycle_pattern 2, 0, 3, 1
square_note 7, 14, 4, 1072
square_note 15, 11, 4, 816
square_note 15, 10, 2, 1080
sound_loop 4, SFX_Battle_2C_Ch6
sound_ret
SFX_Battle_2C_Ch8:
noise_note 9, 15, 4, 68
noise_note 9, 15, 2, 67
noise_note 15, 15, 4, 66
noise_note 15, 15, 4, 65
sound_loop 3, SFX_Battle_2C_Ch8
sound_ret