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I forgot to put a `ret` at the end of `ShowThis`, causing the sequence to break. It also fixes a bug that would trap you in your house if you cleared the game at all - LAST_MAP is set to the player's room due to how we changed the starting position. The post-game Legendary respawns are NOT fixed with this, for reasons I don't yet know. It's most likely the faulty dex as a whole. The post-game setup itself now works, though - Route 1 Oak appears, Crater Guard disappears, Bill's Garden becomes accessible, etc. Cerulean Cave is made accessible through the post-game setup until the gauntlet is officially done.
16 lines
416 B
NASM
16 lines
416 B
NASM
RedsHouse1F_Object:
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db $a ; border block
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def_warp_events
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warp_event 2, 7, PALLET_TOWN, 1 ; So we can't use LastMap here, due to changing where the player starts upon clearing the game.
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warp_event 3, 7, PALLET_TOWN, 1
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warp_event 7, 1, REDS_HOUSE_2F, 1
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def_bg_events
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bg_event 3, 1, 2 ; RedsHouse1FTVText
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def_object_events
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object_event 5, 4, SPRITE_MOM, STAY, LEFT, 1
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def_warps_to REDS_HOUSE_1F
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