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With me moving the Trainer AI elsewhere, I was able to optimise the party stuff a little bit. There's a lot more space and from what I can tell it works fine. There are now three separate files - one for standard trainers, one for the rival & oak, and one for scaled parties (aka gym battles and related). This is mainly for organisational purposes. If I run out of space again, I'll rework the Trainer AI script to pull parties another way, storing the party files in individual banks. |
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|---|---|---|
| .. | ||
| battle | ||
| battle_anims | ||
| credits | ||
| events | ||
| items | ||
| maps | ||
| moves | ||
| pokemon | ||
| sgb | ||
| sprites | ||
| text | ||
| tilesets | ||
| trainers | ||
| types | ||
| wild | ||
| growth_rates.asm | ||
| icon_pointers.asm | ||
| player_names.asm | ||
| player_names_list.asm | ||
| predef_pointers.asm | ||
| text_boxes.asm | ||
| text_predef_pointers.asm | ||
| tilemaps.asm | ||
| yes_no_menu_strings.asm | ||