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![]() With me moving the Trainer AI elsewhere, I was able to optimise the party stuff a little bit. There's a lot more space and from what I can tell it works fine. There are now three separate files - one for standard trainers, one for the rival & oak, and one for scaled parties (aka gym battles and related). This is mainly for organisational purposes. If I run out of space again, I'll rework the Trainer AI script to pull parties another way, storing the party files in individual banks. |
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.. | ||
battle | ||
battle_anims | ||
credits | ||
events | ||
items | ||
maps | ||
moves | ||
pokemon | ||
sgb | ||
sprites | ||
text | ||
tilesets | ||
trainers | ||
types | ||
wild | ||
growth_rates.asm | ||
icon_pointers.asm | ||
player_names.asm | ||
player_names_list.asm | ||
predef_pointers.asm | ||
text_boxes.asm | ||
text_predef_pointers.asm | ||
tilemaps.asm | ||
yes_no_menu_strings.asm |