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This refactors the Celadon University trainers to ensure that they process properly without the odd memory leak-y thing I did before. Overall works the same, just works for the intended purpose. I also applied what I learned to Professor Oak, giving a Yes/No prompt and adding some pre-battle music as I originally intended. |
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| .. | ||
| headers | ||
| objects | ||
| badge_maps.asm | ||
| dungeon_maps.asm | ||
| force_bike_surf.asm | ||
| hide_show_data.asm | ||
| map_header_banks.asm | ||
| map_header_pointers.asm | ||
| names.asm | ||
| rest_house_maps.asm | ||
| songs.asm | ||
| special_warps.asm | ||
| sprite_sets.asm | ||
| town_map_entries.asm | ||
| town_map_order.asm | ||