mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Short tests showed positive results. Revert if it fucks up anything. PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up. Relevant changes: - Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast - Teleport references removed because pureRGB uses a unique version - Any straggler references to effects not used in pureRGB - Mist properly referred to as we only have one move that provides stat drop immunity. Updated the sprite gallery too!!
113 lines
3.1 KiB
NASM
113 lines
3.1 KiB
NASM
MACRO add_predef
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\1Predef::
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IF _NARG == 1
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dba \1
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ELSE
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dbw \2, \1
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ENDC
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ENDM
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PredefPointers::
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; these are pointers to ASM routines.
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; they appear to be used in overworld map scripts.
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add_predef DrawPlayerHUDAndHPBar
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add_predef CopyUncompressedPicToTilemap
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add_predef AnimateSendingOutMon
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add_predef ScaleSpriteByTwo
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add_predef LoadMonBackPic
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add_predef CopyDownscaledMonTiles
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add_predef JumpMoveEffect, $03 ; wrong bank
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add_predef HealParty
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add_predef MoveAnimation
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add_predef DivideBCDPredef
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add_predef DivideBCDPredef2
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add_predef AddBCDPredef
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add_predef SubBCDPredef
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add_predef DivideBCDPredef3
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add_predef DivideBCDPredef4
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add_predef InitPlayerData
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add_predef FlagActionPredef
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add_predef HideObject
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add_predef IsObjectHidden
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add_predef ApplyOutOfBattlePoisonDamage
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add_predef AnyPartyAlive
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add_predef ShowObject
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add_predef ShowObject2
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add_predef ReplaceTileBlock
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add_predef InitPlayerData2
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add_predef LoadTilesetHeader
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add_predef LearnMoveFromLevelUp
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add_predef LearnMove
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add_predef GetQuantityOfItemInBag
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add_predef CheckForHiddenObjectOrBookshelfOrCardKeyDoor, $03 ; home bank
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add_predef GiveItem, $03 ; home bank
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add_predef ChangeBGPalColor0_4Frames
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add_predef FindPathToPlayer
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add_predef PredefShakeScreenVertically
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add_predef CalcPositionOfPlayerRelativeToNPC
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add_predef ConvertNPCMovementDirectionsToJoypadMasks
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add_predef PredefShakeScreenHorizontally
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add_predef UpdateHPBar
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add_predef HPBarLength
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add_predef Diploma_TextBoxBorder
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; add_predef DoubleOrHalveSelectedStats
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add_predef ShowPokedexMenu
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add_predef EvolutionAfterBattle
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add_predef SaveSAVtoSRAM0
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add_predef InitOpponent
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add_predef CableClub_Run
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add_predef DrawBadges
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add_predef ExternalClockTradeAnim
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add_predef BattleTransition
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add_predef CopyTileIDsFromList
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add_predef PlayIntro
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add_predef GetMoveSoundB
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add_predef FlashScreen
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add_predef GetTileAndCoordsInFrontOfPlayer
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add_predef StatusScreen
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add_predef StatusScreen2
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add_predef InternalClockTradeAnim
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add_predef TrainerEngage
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add_predef IndexToPokedex
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add_predef DisplayPicCenteredOrUpperRight
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add_predef UsedCut
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add_predef ShowPokedexData
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add_predef WriteMonMoves
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add_predef SaveSAV
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add_predef LoadSGB
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add_predef MarkTownVisitedAndLoadMissableObjects
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add_predef SetPartyMonTypes
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add_predef CanLearnTM
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add_predef TMToMove
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add_predef _RunPaletteCommand
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add_predef StarterDex
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add_predef _AddPartyMon
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add_predef UpdateHPBar2
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add_predef DrawEnemyHUDAndHPBar
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add_predef LoadTownMap_Nest
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add_predef PrintMonType
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add_predef EmotionBubble
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add_predef EmptyFunc ; return immediately
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add_predef AskName
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add_predef PewterGuys
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add_predef SaveSAVtoSRAM2
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add_predef LoadSAV2
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add_predef LoadSAV
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add_predef SaveSAVtoSRAM1
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add_predef DoInGameTradeDialogue
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add_predef HallOfFamePC
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add_predef DisplayDexRating
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add_predef _LeaveMapAnim, $1E ; wrong bank
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add_predef EnterMapAnim, $1E ; wrong bank
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add_predef GetTileTwoStepsInFrontOfPlayer
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add_predef CheckForCollisionWhenPushingBoulder
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add_predef PrintStrengthTxt
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add_predef PickUpItem
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add_predef PrintMoveType
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add_predef LoadMovePPs
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add_predef DrawHP
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add_predef DrawHP2
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add_predef DisplayElevatorFloorMenu
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add_predef OaksAideScript
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add_predef TryFieldMove
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