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![]() With me moving the Trainer AI elsewhere, I was able to optimise the party stuff a little bit. There's a lot more space and from what I can tell it works fine. There are now three separate files - one for standard trainers, one for the rival & oak, and one for scaled parties (aka gym battles and related). This is mainly for organisational purposes. If I run out of space again, I'll rework the Trainer AI script to pull parties another way, storing the party files in individual banks. |
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.. | ||
ai_pointers.asm | ||
encounter_types.asm | ||
move_choices.asm | ||
names.asm | ||
parties.asm | ||
pic_pointers_money.asm | ||
rival_parties.asm | ||
scaled_parties.asm | ||
special_moves.asm |