kep-hack/data/trainers
Llinos Evans c7510aea57 TECHNOLOGY IS INCREDIBLE!
With me moving the Trainer AI elsewhere, I was able to optimise the party stuff a little bit. There's a lot more space and from what I can tell it works fine.

There are now three separate files - one for standard trainers, one for the rival & oak, and one for scaled parties (aka gym battles and related). This is mainly for organisational purposes.

If I run out of space again, I'll rework the Trainer AI script to pull parties another way, storing the party files in individual banks.
2023-04-04 20:56:48 +01:00
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ai_pointers.asm Extra trainer classes, new bold P 2023-04-04 19:28:02 +01:00
encounter_types.asm Groundwork for Viridian Pre-Gym 2023-03-30 02:12:45 +01:00
move_choices.asm Extra trainer classes, new bold P 2023-04-04 19:28:02 +01:00
names.asm Extra trainer classes, new bold P 2023-04-04 19:28:02 +01:00
parties.asm TECHNOLOGY IS INCREDIBLE! 2023-04-04 20:56:48 +01:00
pic_pointers_money.asm Extra trainer classes, new bold P 2023-04-04 19:28:02 +01:00
rival_parties.asm TECHNOLOGY IS INCREDIBLE! 2023-04-04 20:56:48 +01:00
scaled_parties.asm TECHNOLOGY IS INCREDIBLE! 2023-04-04 20:56:48 +01:00
special_moves.asm Update special_moves.asm 2022-10-15 14:08:09 -06:00