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This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee? Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought. Current issues; - Yujirou's sprite doesn't work properly. - Needs Gym Trainers (hell) - Yujirou needs an event for being beaten, the refight, and more.
31 lines
1.1 KiB
NASM
31 lines
1.1 KiB
NASM
ViridianCity_Object:
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db $f ; border block
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def_warp_events
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warp_event 23, 25, VIRIDIAN_POKECENTER, 1
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warp_event 29, 19, VIRIDIAN_MART, 1
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warp_event 21, 15, VIRIDIAN_SCHOOL_HOUSE, 1
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warp_event 21, 9, VIRIDIAN_NICKNAME_HOUSE, 1
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warp_event 32, 7, VIRIDIAN_GYM, 1
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warp_event 32, 3, ROCKET_HIDEOUT_B1F, 2
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warp_event 12, 15, VIRIDIAN_PRE_GYM, 1
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def_bg_events
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bg_event 17, 17, 8 ; ViridianCityText8
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bg_event 19, 1, 9 ; ViridianCityText9
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bg_event 21, 29, 10 ; ViridianCityText10
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bg_event 30, 19, 11 ; MartSignText
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bg_event 24, 25, 12 ; PokeCenterSignText
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bg_event 27, 7, 13 ; ViridianCityText13
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def_object_events
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object_event 13, 20, SPRITE_YOUNGSTER, WALK, ANY_DIR, 1 ; person
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object_event 30, 8, SPRITE_GAMBLER, STAY, NONE, 2 ; person
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object_event 30, 25, SPRITE_YOUNGSTER, WALK, ANY_DIR, 3 ; person
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object_event 17, 9, SPRITE_GIRL, STAY, RIGHT, 4 ; person
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object_event 18, 9, SPRITE_GAMBLER_ASLEEP, STAY, NONE, 5 ; person
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object_event 6, 23, SPRITE_FISHER, STAY, DOWN, 6 ; person
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object_event 17, 5, SPRITE_GAMBLER, WALK, LEFT_RIGHT, 7 ; person
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def_warps_to VIRIDIAN_CITY
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