kep-hack/scripts/SeafoamIslandsB4F.asm
Llinos Evans 5279e8a06e Establish Brunswick Grotto
The warp at the moment is an absolute travesty, something on that tileset needs to change. Either that or we figure out something else.

Everything in the Grotto is done, except for making Galarian Zapdos disappear after being defeated. At least, to my knowledge...

Pokemon Tower 3F is dead until future notice - Martha said she wanted to compress the Diglett's Cave maps, though.
2023-06-17 07:56:30 +01:00

171 lines
3.2 KiB
NASM

SeafoamIslandsB4F_Script:
call EnableAutoTextBoxDrawing
ld a, [wSeafoamIslandsB4FCurScript]
ld hl, SeafoamIslandsB4F_ScriptPointers
jp CallFunctionInTable
SeafoamIslands5Script_467a5:
xor a
ld [wSeafoamIslandsB4FCurScript], a
ld [wJoyIgnore], a
ret
SeafoamIslandsB4F_ScriptPointers:
dw SeafoamIslands5Script0
dw SeafoamIslands5Script1
dw SeafoamIslands5Script2
dw SeafoamIslands5Script3
dw SeafoamIslands5Script4
SeafoamIslands5Script4:
ld a, [wIsInBattle]
cp $ff
jr z, SeafoamIslands5Script_467a5
call EndTrainerBattle
ld a, $0
ld [wSeafoamIslandsB4FCurScript], a
ret
SeafoamIslands5Script0:
CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE
ret z
ld hl, .Coords
call ArePlayerCoordsInArray
ret nc
ld a, [wCoordIndex]
cp $3
jr nc, .asm_467e6
ld a, NPC_MOVEMENT_UP
ld [wSimulatedJoypadStatesEnd + 1], a
ld a, 2
jr .asm_467e8
.asm_467e6
ld a, 1
.asm_467e8
ld [wSimulatedJoypadStatesIndex], a
ld a, D_UP
ld [wSimulatedJoypadStatesEnd], a
call StartSimulatingJoypadStates
ld hl, wFlags_D733
res 2, [hl]
ld a, $1
ld [wSeafoamIslandsB4FCurScript], a
ret
.Coords
dbmapcoord 20, 17
dbmapcoord 21, 17
dbmapcoord 20, 16
dbmapcoord 21, 16
db -1 ; end
SeafoamIslands5Script1:
ld a, [wSimulatedJoypadStatesIndex]
and a
ret nz
xor a
ld [wJoyIgnore], a
ld a, $0
ld [wSeafoamIslandsB4FCurScript], a
ret
SeafoamIslands5Script2:
CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE
ld a, $0
jr z, .asm_46849
ld hl, .Coords
call ArePlayerCoordsInArray
ld a, $0
jr nc, .asm_46849
ld a, [wCoordIndex]
cp $1
jr nz, .asm_46837
ld de, RLEMovementData_46859
jr .asm_4683a
.asm_46837
ld de, RLEMovementData_46852
.asm_4683a
ld hl, wSimulatedJoypadStatesEnd
call DecodeRLEList
dec a
ld [wSimulatedJoypadStatesIndex], a
call StartSimulatingJoypadStates
ld a, $3
.asm_46849
ld [wSeafoamIslandsB4FCurScript], a
ret
.Coords
dbmapcoord 4, 14
dbmapcoord 5, 14
db -1 ; end
RLEMovementData_46852:
db D_UP, 3
db D_RIGHT, 2
db D_UP, 1
db -1 ; end
RLEMovementData_46859:
db D_UP, 3
db D_RIGHT, 3
db D_UP, 1
db -1 ; end
SeafoamIslands5Script3:
ld a, [wSimulatedJoypadStatesIndex]
ld b, a
cp $1
call z, SeaFoamIslands5Script_46872
ld a, b
and a
ret nz
ld a, $0
ld [wSeafoamIslandsB4FCurScript], a
ret
SeaFoamIslands5Script_46872:
xor a
ld [wWalkBikeSurfState], a
ld [wWalkBikeSurfStateCopy], a
jp ForceBikeOrSurf
SeafoamIslandsB4F_TextPointers:
dw BoulderText
dw BoulderText
dw ArticunoText
dw SeafoamIslands5Text4
dw SeafoamIslands5Text5
; Articuno is object 3, but its event flag is bit 2.
; This is not a problem because its sight range is 0, and
; trainer headers were not stored by ExecuteCurMapScriptInTable.
def_trainers 2
ArticunoTrainerHeader:
trainer EVENT_BEAT_ARTICUNO, 0, ArticunoBattleText, ArticunoBattleText, ArticunoBattleText
db -1 ; end
ArticunoText:
text_asm
ld hl, ArticunoTrainerHeader
call TalkToTrainer
ld a, $4
ld [wSeafoamIslandsB4FCurScript], a
jp TextScriptEnd
ArticunoBattleText:
text_far _BirdBattleText
text_asm
ld a, ARTICUNO
call PlayCry
call WaitForSoundToFinish
jp TextScriptEnd
SeafoamIslands5Text4:
text_far _SeafoamIslands5Text4
text_end
SeafoamIslands5Text5:
text_far _SeafoamIslands5Text5
text_end