kep-hack/text/RedsHouse1F.asm
Llinos Evans a13b1a0a47 Finish Post-Game Letter & Citrine Pass
This makes it so that once you clear the game, you will be able to get the Silph Letter from your mom, and the Citrine Pass by beating Professor Oak.

You'll now walk to your mother upon leaving your room post-clearing the game, and she'll hand you the letter. This'll basically explain your next quest to you.

The Professor Oak event kind of destroyed my sanity but that's fine. It works. Thanks to Martha for the idea.

Considerations for a full bag are done and they were annoying. I decided to show off and do some comedy to alleviate the lost sanity.
2023-07-13 02:11:45 +01:00

133 lines
2.4 KiB
NASM

_MomWakeUpText::
text "MOM: Right."
line "Everyone leaves"
cont "home some day."
cont "It said so on TV."
para "PROF.OAK, next"
line "door, is looking"
cont "for you."
done
_MomHealText1::
text "MOM: <PLAYER>!"
line "You should take a"
cont "quick rest."
prompt
_MomHealText2::
text "MOM: Oh good!"
line "You and your"
cont "#MON are"
cont "looking great!"
cont "Take care now!"
done
_StandByMeText::
text "There's a movie"
line "on TV. Four boys"
cont "are walking on"
cont "railroad tracks."
para "I better go too."
done
_TVWrongSideText::
text "Oops, wrong side."
done
_MomYoureBack::
text "MOM: <PLAYER>!"
line "Good morning!"
para "I'm so proud of"
line "you, dear! You've"
cont "grown so much!"
para "Oh! I nearly"
line "forgot..."
para "I received this"
line "letter from SILPH"
cont "CO. What does it"
cont "say?"
prompt
; I want the letter text to play when we use the letter, so it's gonna be like this.
_ReceivedChiefLetterText::
text "<PLAYER> received"
line "the @"
text_ram wStringBuffer
text "!@"
text_end
_ChiefLetterText::
text "Dear <PLAYER>!"
line "You are cordially"
cont "invited to my"
cont "greatest event!"
para "I call it...the"
line "SILPH GAUNTLET!"
para "I have called the"
line "greatest TRAINERs"
cont "in all of KANTO!"
para "Stronger than even" ; A sneaky trick - we can fit 18 characters, they just mess up the arrow.
line "the ELITE FOUR!" ; Thus, the para avoids the visual artefacting.
para "You will come to"
line "SILPH CO., yes?"
para "See you then!"
line " - CHIEF"
prompt
_MomAmazing::
text "Oh! Isn't this"
line "amazing, sweetie?"
para "I'm sure you'll do"
line "great!"
para "By the way, PROF."
line "OAK was looking"
cont "for you. He said"
cont "he would be on"
cont "ROUTE 1."
para "I wonder why..."
done
_MomBagFull::
text "Oh, your BAG is"
line "full! You must"
cont "have had such an"
cont "adventure!"
para "Go upstairs and"
line "sort it out. I" ; Made me smile making this GSC mom reference.
cont "kept your room"
cont "tidy!"
done
_MomSavedIt::
text "Did you sort out"
line "your BAG?"
para "You're just like"
line "when you were"
cont "ready to go!"
para "Anyway, here's the"
line "the LETTER. What"
cont "does it say?"
prompt
_MomBagStillFull::
text "Silly! It's still"
line "full! Go on, sort"
cont "it out!"
done