kep-hack/text/SilphGauntlet3F.asm
Martha Schilling 508a4e790e The Big One.
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.

- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them

- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.

- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.

- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.

- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively

- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!

- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones

- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.

- Garnet Cavern is now properly listed as a dungeon map

- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden

- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent

- Finished Gauntlet 6F except for the trainer text (PvK please help)

- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.

- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit

- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.

- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!

- Fixed a bug preventing the trade for Haunter from being accessed.
2023-09-19 23:34:25 +01:00

120 lines
2.2 KiB
NASM

_SilphGauntlet3FBattleText1::
text "All hands on deck!"
line "Welcome to 3F!"
done
_SilphGauntlet3FEndBattleText1::
text "Blown"
line "away..."
prompt
_SilphGauntlet3FAfterBattleText1::
text "Sigh..."
para "What does he need"
line "a SAILOR like me"
cont "for, anyway?"
done
_SilphGauntlet3FBattleText2::
text "Where's the fire?"
line "Did you do it?"
done
_SilphGauntlet3FEndBattleText2::
text "Sploosh!"
prompt
_SilphGauntlet3FAfterBattleText2::
text "I was called out"
line "over a fire, but"
cont "there isn't one"
cont "at all..."
para "False reports of"
line "fires are really"
cont "dangerous! That"
cont "CHIEF has gone"
cont "too far!"
done
_SilphGauntlet3FBattleText3::
text "LT.SURGE told me"
line "you'd be here!"
done
_SilphGauntlet3FEndBattleText3::
text "Oh,"
line "no!"
prompt
_SilphGauntlet3FAfterBattleText3::
text "Thinking about"
line "it..."
para "LT.SURGE isn't my"
line "CO anymore, but I"
cont "came here without"
cont "even thinking..."
done
_SilphGauntlet3FBattleText4::
text "No faults here!"
line "Is it you, kid?"
done
_SilphGauntlet3FEndBattleText4::
text "Nope!"
line "None!!"
prompt
_SilphGauntlet3FAfterBattleText4::
text "CHIEF called me"
line "here to fix some"
cont "lights."
para "But..."
para "They're working"
line "just fine..?"
done
_SilphGauntlet3FBattleText5:: ; Rolling Stones reference, Jumpin' Jack Flash (1968).
text "I was born in a" ; I picked it as it can also be taken as a JoJo reference by those weird hicks.
line "crossfire hurri-" ; In that series, Avdol calls his special attack "Crossfire Hurricane", referencing this.
cont "cane!" ; Jumpin' Jack Flash could be a really cute elaborate reference to Shinjuku Jack in our game too.
done
_SilphGauntlet3FEndBattleText5::
text "It's"
line "all right now..."
prompt
_SilphGauntlet3FAfterBattleText5::
text "Argh! The music"
line "here stinks!"
para "Where's all the"
cont "rock 'n' roll?!"
done
_SilphGauntlet3FBattleText6::
text "Let's get this"
line "over with!"
done
_SilphGauntlet3FEndBattleText6::
text "Good!"
prompt
_SilphGauntlet3FAfterBattleText6::
text "This is so"
line "embarassing..."
para "Who comes into"
line "a building like"
cont "this in their"
cont "fishing gear?!"
done