kep-hack/scan_includes.exe.stackdump
May Evans d31edda1da Add Prof. Oak post-game fight
This was surprisingly easy to add, albeit a bit awkward. I learned how to add trainer battles without headers this way, so I may go back to CeladonU and restructure with this in mind.

This commit adds a fully functioning Professor Oak fight, using the Rival party choice script as a launchpad. You can desynchronise the choices easily, just a few number changes. I used the S. S. Anne 2F and Route 22 scripts to hodgepodge it together.

Because of how I did this, Oak is fully re-fightable, taking inspiration from XY Serena's daily re-fights.

I tried to add a Yes/No prompt, but it would still pull you into the fight, presumably because it's calling a beforebattle script before the code. It's a bit of a hassle and my CeladonU code sucked, so I decided to leave it out for now.

It's intended to be unlocked once you enter the Hall of Fame, thus that change there. That hasn't been tested properly so uhhhh *shrug*
2022-12-12 05:22:41 +00:00

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Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
rax=FFFFFFF7FFF8CD51 rbx=0000000000000818 rcx=0000000800000010
rdx=0000000000000000 rsi=0000000800059544 rdi=0000000000000000
r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
r11=0000000100401282 r12=00000008000732B0 r13=0000000100403148
r14=0000000000000000 r15=0000000000000001
rbp=0000000100403156 rsp=00000000FFFFCA60
program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 2248, thread main
cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame Function Args
00100403156 00100401246 (00800059544, 00000000022, 00100403166, 000FFFFCB90)
00100403156 00100401409 (00000000000, 00100000001, 00180227860, 00100407000)
00100403178 00100401C87 (00000000020, 00000000000, 00180049B11, 00180048A70)
000FFFFCD30 00180049B7D (00000000000, 00000000000, 00000000000, 00000000000)
000FFFFFFF0 00180047746 (00000000000, 00000000000, 00000000000, 00000000000)
000FFFFFFF0 001800477F4 (00000000000, 00000000000, 00000000000, 00000000000)
End of stack trace