kep-hack/data/maps/objects/BattleTent.asm
Llinos Evans 4de0a13543 So it "works"...
This now, technically, works.

However, the Battle Tent was seemingly made with the assumption trainers are Pokemon, which our hack has moved from. I've made it so it can load it as a trainer battle properly, but you will deathwarp. I need to implement a scripted loss system.
2023-05-13 19:07:16 +01:00

17 lines
458 B
NASM

BattleTent_Object: ; 0x1dd9b (size=38)
db $e ; border block
def_warp_events
warp_event 2, 19, CITRINE_CITY, 6
warp_event 3, 19, CITRINE_CITY, 6
def_bg_events
def_object_events
object_event 2, 14, SPRITE_WAITER, STAY, DOWN, 1 ; person
object_event 7, 14, SPRITE_CLERK, STAY, DOWN, 2 ; person
object_event 2, 4, SPRITE_WAITER, STAY, RIGHT, 3 ; person
object_event 10, 4, SPRITE_YOUNGSTER, STAY, LEFT, 4 ; person
def_warps_to BATTLE_TENT