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Some Celadon University trainers were in slightly inconvenient locations, making a straight line to the door clunky. Also, generally made the readme more useful.
19 lines
948 B
NASM
19 lines
948 B
NASM
CeladonUniversityOutside_Object:
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db $f ; border block
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def_warp_events
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warp_event 20, 13, CELADON_UNIVERSITY_INSIDE, 1
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warp_event 15, 25, CELADON_UNIVERSITY_POKECENTER, 1
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def_bg_events
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def_object_events
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object_event 16, 30, SPRITE_COOLTRAINER_F, WALK, RIGHT, 1 ; trainer
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object_event 25, 27, SPRITE_SUPER_NERD, WALK, LEFT, 2 ; trainer
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object_event 9, 6, SPRITE_GAMBLER, WALK, DOWN, 3 ; trainer
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object_event 25, 20, SPRITE_SUPER_NERD, WALK, DOWN, 4 ; trainer
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object_event 4, 27, SPRITE_FISHER, WALK, LEFT, 5 ; Original SPRITE_ROCKER replaced. Reason: maximum of 10 sprites per set
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object_event 33, 16, SPRITE_GIRL, WALK, DOWN, 6 ; Original SPRITE_BEAUTY replaced. Reason: same as above
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object_event 7, 22, SPRITE_MAGIKARP, WALK, RIGHT, 7 ; Static sprite. Reason: same as above and used the slot 11
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object_event 34, 25, SPRITE_MAGIKARP, WALK, LEFT, 7 ; Static sprite. Reason: same as above
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def_warps_to CELADON_UNIVERSITY_OUTSIDE |