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This reverts some of the opening-up stuff we did. I kept the Cut Trees around Vermillion and Celadon Gym packed away, as they aren't problematic and forcing HMs in gyms is cringe. But, the absurd skips made possible by the other Cut Trees being gone is way too much - Celadon is a huge power spike and it throws Martha's fishing balancing off the rails.
26 lines
976 B
NASM
26 lines
976 B
NASM
Route12_Object:
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db $43 ; border block
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def_warp_events
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warp_event 10, 15, ROUTE_12_GATE_1F, 1
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warp_event 11, 15, ROUTE_12_GATE_1F, 2
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warp_event 10, 21, ROUTE_12_GATE_1F, 3
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def_bg_events
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bg_event 13, 13, 11 ; Route12Text11
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bg_event 11, 63, 12 ; Route12Text12
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def_object_events
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object_event 10, 62, SPRITE_SNORLAX, STAY, DOWN, 1 ; person
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object_event 14, 31, SPRITE_FISHER, STAY, LEFT, 2, OPP_FISHER, 3
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object_event 5, 39, SPRITE_FISHER, STAY, UP, 3, OPP_FISHER, 4
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object_event 11, 92, SPRITE_COOLTRAINER_M, STAY, LEFT, 4, OPP_JR_TRAINER_M, 9
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object_event 14, 76, SPRITE_SUPER_NERD, STAY, UP, 5, OPP_ROCKER, 2
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object_event 12, 40, SPRITE_FISHER, STAY, LEFT, 6, OPP_FISHER, 5
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object_event 9, 52, SPRITE_FISHER, STAY, RIGHT, 7, OPP_FISHER, 6
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object_event 6, 87, SPRITE_FISHER, STAY, DOWN, 8, OPP_FISHER, 11
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object_event 14, 35, SPRITE_POKE_BALL, STAY, NONE, 9, TM_PAY_DAY
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object_event 5, 89, SPRITE_POKE_BALL, STAY, NONE, 10, IRON
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def_warps_to ROUTE_12
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