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It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting. I also fixed multiple bugs; - Gym Trainers correctly reset when you leave; no visible effect except to me debugging. - Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome. - In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality.
22 lines
707 B
NASM
22 lines
707 B
NASM
ViridianPreGym_Object:
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db $0 ; border block
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def_warp_events
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warp_event 5, 13, LAST_MAP, 7
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warp_event 4, 13, LAST_MAP, 7
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def_bg_events
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bg_event 2, 7, 5 ; League poster
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bg_event 4, 0, 6 ; Trainer Tips 1
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bg_event 5, 0, 7 ; Trainer Tips 2
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bg_event 8, 6, 8 ; PC
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bg_event 3, 7, 9 ; Rhydon Statue
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bg_event 6, 7, 10 ; Rhydon Statue
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def_object_events
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object_event 6, 9, SPRITE_GIRL, STAY, LEFT, 1, OPP_STUDENT, 1 ; person, Trainer 1
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object_event 3, 8, SPRITE_GIRL, STAY, RIGHT, 2, OPP_STUDENT, 2 ; person, Trainer 2
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object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 3 ; person, Yujirou
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object_event 1, 6, SPRITE_GYM_GUIDE, STAY, DOWN, 4 ; person
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def_warps_to VIRIDIAN_PRE_GYM |