kep-hack/data/maps/objects/ViridianPreGym.asm
Llinos Evans 3e542c959e Yujirou Enhancements
It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting.

I also fixed multiple bugs;
- Gym Trainers correctly reset when you leave; no visible effect except to me debugging.
- Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome.
- In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality.
2023-07-13 03:05:19 +01:00

22 lines
707 B
NASM

ViridianPreGym_Object:
db $0 ; border block
def_warp_events
warp_event 5, 13, LAST_MAP, 7
warp_event 4, 13, LAST_MAP, 7
def_bg_events
bg_event 2, 7, 5 ; League poster
bg_event 4, 0, 6 ; Trainer Tips 1
bg_event 5, 0, 7 ; Trainer Tips 2
bg_event 8, 6, 8 ; PC
bg_event 3, 7, 9 ; Rhydon Statue
bg_event 6, 7, 10 ; Rhydon Statue
def_object_events
object_event 6, 9, SPRITE_GIRL, STAY, LEFT, 1, OPP_STUDENT, 1 ; person, Trainer 1
object_event 3, 8, SPRITE_GIRL, STAY, RIGHT, 2, OPP_STUDENT, 2 ; person, Trainer 2
object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 3 ; person, Yujirou
object_event 1, 6, SPRITE_GYM_GUIDE, STAY, DOWN, 4 ; person
def_warps_to VIRIDIAN_PRE_GYM