mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

coming up with satisfactory names is hard, besides this will improve compatibility with crystal
360 lines
6.7 KiB
NASM
360 lines
6.7 KiB
NASM
SFX_Headers_2::
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db $ff, $ff, $ff ; padding
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SFX_Noise_Instrument01_2::
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audio_header SFX_Noise_Instrument01_2, Ch8
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SFX_Noise_Instrument02_2::
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audio_header SFX_Noise_Instrument02_2, Ch8
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SFX_Noise_Instrument03_2::
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audio_header SFX_Noise_Instrument03_2, Ch8
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SFX_Noise_Instrument04_2::
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audio_header SFX_Noise_Instrument04_2, Ch8
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SFX_Noise_Instrument05_2::
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audio_header SFX_Noise_Instrument05_2, Ch8
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SFX_Noise_Instrument06_2::
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audio_header SFX_Noise_Instrument06_2, Ch8
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SFX_Noise_Instrument07_2::
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audio_header SFX_Noise_Instrument07_2, Ch8
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SFX_Noise_Instrument08_2::
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audio_header SFX_Noise_Instrument08_2, Ch8
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SFX_Noise_Instrument09_2::
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audio_header SFX_Noise_Instrument09_2, Ch8
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SFX_Noise_Instrument10_2::
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audio_header SFX_Noise_Instrument10_2, Ch8
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SFX_Noise_Instrument11_2::
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audio_header SFX_Noise_Instrument11_2, Ch8
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SFX_Noise_Instrument12_2::
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audio_header SFX_Noise_Instrument12_2, Ch8
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SFX_Noise_Instrument13_2::
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audio_header SFX_Noise_Instrument13_2, Ch8
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SFX_Noise_Instrument14_2::
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audio_header SFX_Noise_Instrument14_2, Ch8
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SFX_Noise_Instrument15_2::
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audio_header SFX_Noise_Instrument15_2, Ch8
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SFX_Noise_Instrument16_2::
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audio_header SFX_Noise_Instrument16_2, Ch8
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SFX_Noise_Instrument17_2::
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audio_header SFX_Noise_Instrument17_2, Ch8
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SFX_Noise_Instrument18_2::
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audio_header SFX_Noise_Instrument18_2, Ch8
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SFX_Noise_Instrument19_2::
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audio_header SFX_Noise_Instrument19_2, Ch8
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SFX_Cry00_2::
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audio_header SFX_Cry00_2, Ch5, Ch6, Ch8
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SFX_Cry01_2::
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audio_header SFX_Cry01_2, Ch5, Ch6, Ch8
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SFX_Cry02_2::
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audio_header SFX_Cry02_2, Ch5, Ch6, Ch8
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SFX_Cry03_2::
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audio_header SFX_Cry03_2, Ch5, Ch6, Ch8
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SFX_Cry04_2::
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audio_header SFX_Cry04_2, Ch5, Ch6, Ch8
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SFX_Cry05_2::
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audio_header SFX_Cry05_2, Ch5, Ch6, Ch8
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SFX_Cry06_2::
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audio_header SFX_Cry06_2, Ch5, Ch6, Ch8
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SFX_Cry07_2::
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audio_header SFX_Cry07_2, Ch5, Ch6, Ch8
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SFX_Cry08_2::
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audio_header SFX_Cry08_2, Ch5, Ch6, Ch8
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SFX_Cry09_2::
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audio_header SFX_Cry09_2, Ch5, Ch6, Ch8
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SFX_Cry0A_2::
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audio_header SFX_Cry0A_2, Ch5, Ch6, Ch8
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SFX_Cry0B_2::
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audio_header SFX_Cry0B_2, Ch5, Ch6, Ch8
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SFX_Cry0C_2::
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audio_header SFX_Cry0C_2, Ch5, Ch6, Ch8
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SFX_Cry0D_2::
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audio_header SFX_Cry0D_2, Ch5, Ch6, Ch8
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SFX_Cry0E_2::
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audio_header SFX_Cry0E_2, Ch5, Ch6, Ch8
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SFX_Cry0F_2::
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audio_header SFX_Cry0F_2, Ch5, Ch6, Ch8
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SFX_Cry10_2::
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audio_header SFX_Cry10_2, Ch5, Ch6, Ch8
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SFX_Cry11_2::
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audio_header SFX_Cry11_2, Ch5, Ch6, Ch8
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SFX_Cry12_2::
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audio_header SFX_Cry12_2, Ch5, Ch6, Ch8
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SFX_Cry13_2::
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audio_header SFX_Cry13_2, Ch5, Ch6, Ch8
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SFX_Cry14_2::
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audio_header SFX_Cry14_2, Ch5, Ch6, Ch8
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SFX_Cry15_2::
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audio_header SFX_Cry15_2, Ch5, Ch6, Ch8
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SFX_Cry16_2::
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audio_header SFX_Cry16_2, Ch5, Ch6, Ch8
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SFX_Cry17_2::
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audio_header SFX_Cry17_2, Ch5, Ch6, Ch8
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SFX_Cry18_2::
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audio_header SFX_Cry18_2, Ch5, Ch6, Ch8
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SFX_Cry19_2::
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audio_header SFX_Cry19_2, Ch5, Ch6, Ch8
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SFX_Cry1A_2::
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audio_header SFX_Cry1A_2, Ch5, Ch6, Ch8
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SFX_Cry1B_2::
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audio_header SFX_Cry1B_2, Ch5, Ch6, Ch8
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SFX_Cry1C_2::
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audio_header SFX_Cry1C_2, Ch5, Ch6, Ch8
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SFX_Cry1D_2::
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audio_header SFX_Cry1D_2, Ch5, Ch6, Ch8
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SFX_Cry1E_2::
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audio_header SFX_Cry1E_2, Ch5, Ch6, Ch8
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SFX_Cry1F_2::
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audio_header SFX_Cry1F_2, Ch5, Ch6, Ch8
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SFX_Cry20_2::
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audio_header SFX_Cry20_2, Ch5, Ch6, Ch8
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SFX_Cry21_2::
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audio_header SFX_Cry21_2, Ch5, Ch6, Ch8
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SFX_Cry22_2::
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audio_header SFX_Cry22_2, Ch5, Ch6, Ch8
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SFX_Cry23_2::
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audio_header SFX_Cry23_2, Ch5, Ch6, Ch8
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SFX_Cry24_2::
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audio_header SFX_Cry24_2, Ch5, Ch6, Ch8
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SFX_Cry25_2::
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audio_header SFX_Cry25_2, Ch5, Ch6, Ch8
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SFX_Level_Up::
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audio_header SFX_Level_Up, Ch5, Ch6, Ch7
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SFX_Get_Item2_2::
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audio_header SFX_Get_Item2_2, Ch5, Ch6, Ch7
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SFX_Tink_2::
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audio_header SFX_Tink_2, Ch5
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SFX_Heal_HP_2::
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audio_header SFX_Heal_HP_2, Ch5
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SFX_Heal_Ailment_2::
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audio_header SFX_Heal_Ailment_2, Ch5
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SFX_Start_Menu_2::
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audio_header SFX_Start_Menu_2, Ch8
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SFX_Press_AB_2::
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audio_header SFX_Press_AB_2, Ch5
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SFX_Ball_Toss::
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audio_header SFX_Ball_Toss, Ch5, Ch6
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SFX_Ball_Poof::
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audio_header SFX_Ball_Poof, Ch5, Ch8
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SFX_Faint_Thud::
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audio_header SFX_Faint_Thud, Ch5, Ch8
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SFX_Run::
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audio_header SFX_Run, Ch8
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SFX_Dex_Page_Added::
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audio_header SFX_Dex_Page_Added, Ch5, Ch6
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SFX_Caught_Mon::
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audio_header SFX_Caught_Mon, Ch5, Ch6, Ch7
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SFX_Peck::
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audio_header SFX_Peck, Ch8
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SFX_Faint_Fall::
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audio_header SFX_Faint_Fall, Ch5
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SFX_Battle_09::
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audio_header SFX_Battle_09, Ch5
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SFX_Pound::
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audio_header SFX_Pound, Ch8
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SFX_Battle_0B::
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audio_header SFX_Battle_0B, Ch8
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SFX_Battle_0C::
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audio_header SFX_Battle_0C, Ch8
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SFX_Battle_0D::
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audio_header SFX_Battle_0D, Ch8
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SFX_Battle_0E::
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audio_header SFX_Battle_0E, Ch8
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SFX_Battle_0F::
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audio_header SFX_Battle_0F, Ch8
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SFX_Damage::
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audio_header SFX_Damage, Ch8
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SFX_Not_Very_Effective::
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audio_header SFX_Not_Very_Effective, Ch8
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SFX_Battle_12::
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audio_header SFX_Battle_12, Ch8
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SFX_Battle_13::
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audio_header SFX_Battle_13, Ch8
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SFX_Battle_14::
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audio_header SFX_Battle_14, Ch8
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SFX_Vine_Whip::
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audio_header SFX_Vine_Whip, Ch8
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SFX_Battle_16::
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audio_header SFX_Battle_16, Ch8
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SFX_Battle_17::
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audio_header SFX_Battle_17, Ch8
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SFX_Battle_18::
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audio_header SFX_Battle_18, Ch8
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SFX_Battle_19::
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audio_header SFX_Battle_19, Ch8
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SFX_Super_Effective::
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audio_header SFX_Super_Effective, Ch8
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SFX_Battle_1B::
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audio_header SFX_Battle_1B, Ch8
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SFX_Battle_1C::
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audio_header SFX_Battle_1C, Ch8
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SFX_Doubleslap::
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audio_header SFX_Doubleslap, Ch8
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SFX_Battle_1E::
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audio_header SFX_Battle_1E, Ch5, Ch8
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SFX_Horn_Drill::
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audio_header SFX_Horn_Drill, Ch8
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SFX_Battle_20::
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audio_header SFX_Battle_20, Ch8
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SFX_Battle_21::
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audio_header SFX_Battle_21, Ch8
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SFX_Battle_22::
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audio_header SFX_Battle_22, Ch8
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SFX_Battle_23::
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audio_header SFX_Battle_23, Ch8
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SFX_Battle_24::
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audio_header SFX_Battle_24, Ch5, Ch8
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SFX_Battle_25::
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audio_header SFX_Battle_25, Ch8
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SFX_Battle_26::
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audio_header SFX_Battle_26, Ch8
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SFX_Battle_27::
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audio_header SFX_Battle_27, Ch5, Ch6, Ch8
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SFX_Battle_28::
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audio_header SFX_Battle_28, Ch5, Ch6, Ch8
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SFX_Battle_29::
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audio_header SFX_Battle_29, Ch5, Ch8
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SFX_Battle_2A::
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audio_header SFX_Battle_2A, Ch5, Ch6, Ch8
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SFX_Battle_2B::
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audio_header SFX_Battle_2B, Ch5, Ch8
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SFX_Battle_2C::
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audio_header SFX_Battle_2C, Ch5, Ch6, Ch8
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SFX_Psybeam::
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audio_header SFX_Psybeam, Ch5, Ch6, Ch8
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SFX_Battle_2E::
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audio_header SFX_Battle_2E, Ch5, Ch6, Ch8
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SFX_Battle_2F::
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audio_header SFX_Battle_2F, Ch5, Ch6, Ch8
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SFX_Psychic_M::
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audio_header SFX_Psychic_M, Ch5, Ch6, Ch8
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SFX_Battle_31::
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audio_header SFX_Battle_31, Ch5, Ch6
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SFX_Battle_32::
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audio_header SFX_Battle_32, Ch5, Ch6
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SFX_Battle_33::
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audio_header SFX_Battle_33, Ch5, Ch6
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SFX_Battle_34::
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audio_header SFX_Battle_34, Ch5, Ch6, Ch8
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SFX_Battle_35::
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audio_header SFX_Battle_35, Ch5, Ch6
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SFX_Battle_36::
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audio_header SFX_Battle_36, Ch5, Ch6, Ch8
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SFX_Silph_Scope::
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audio_header SFX_Silph_Scope, Ch5
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