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I am tired of doing the Legendary wing event, so I'm populating Citrine City. Some notes; - I refactored the In-Game Trades to match their nicknames and re-distributed them. - I swapped Fuschia's bench guy for the third unused one meant for the safe house, but I may outright restore these. - I refactored the Pokecenter Hidden Objects to all use the same set - they're clones of each other, so this works out. This saves a TON of bytes and works fine. - I placed the Harry trade for Kadabra/Alakazam in Citrine Pokecenter as it feels right for such a powerful Pokemon to be post-game. |
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| .. | ||
| battle_constants.asm | ||
| credits_constants.asm | ||
| event_constants.asm | ||
| gfx_constants.asm | ||
| hardware_constants.asm | ||
| hide_show_constants.asm | ||
| icon_constants.asm | ||
| input_constants.asm | ||
| item_constants.asm | ||
| list_constants.asm | ||
| map_constants.asm | ||
| map_data_constants.asm | ||
| map_object_constants.asm | ||
| menu_constants.asm | ||
| misc_constants.asm | ||
| move_animation_constants.asm | ||
| move_constants.asm | ||
| move_effect_constants.asm | ||
| music_constants.asm | ||
| oam_constants.asm | ||
| palette_constants.asm | ||
| pokedex_constants.asm | ||
| pokemon_constants.asm | ||
| pokemon_data_constants.asm | ||
| script_constants.asm | ||
| serial_constants.asm | ||
| sprite_constants.asm | ||
| sprite_data_constants.asm | ||
| sprite_set_constants.asm | ||
| text_constants.asm | ||
| tileset_constants.asm | ||
| trainer_constants.asm | ||
| type_constants.asm | ||