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![]() The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available. I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional. Many bugs right now: - Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard. - Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care. - I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it. Misc. changes: - Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail. - Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara. |
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.. | ||
battle | ||
blocksets | ||
credits | ||
emotes | ||
font | ||
icons | ||
intro | ||
overworld | ||
player | ||
pokedex | ||
pokemon | ||
sgb | ||
slots | ||
splash | ||
sprites | ||
tilesets | ||
title | ||
town_map | ||
trade | ||
trainer_card | ||
trainers | ||
fishing.asm | ||
font.asm | ||
pics.asm | ||
player.asm | ||
sprites.asm | ||
tilesets.asm | ||
trade.asm | ||
trainer_card.asm | ||
version.asm |