kep-hack/data/maps/objects/RedsHouse2F.asm
Llinos Evans c0bf3ff49d Fix Giovanni's Room + bits and bobs
- Fixed the Arrow Tiles, it was very silly.
- Edited the text in Giovanni's Room to fix a gap, but also ended up adding citations and stuff to the file for the interested.
- Edited the map in Giovanni's Room to make a little more sense.
- Fixed some post-game Hall of Fame setup stuff.
- Edited Install.MD to be more idiot-proof
2023-09-20 01:24:35 +01:00

21 lines
790 B
NASM

RedsHouse2F_Object:
db $a ; border block
def_warp_events
warp_event 7, 1, REDS_HOUSE_1F, 3
;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt
;warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup
;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno
;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
def_bg_events
def_object_events
def_warps_to REDS_HOUSE_2F