kep-hack/text/SilphGauntlet2F.asm
Martha Schilling 7742104bbb Bug Fixes and stuff!
(kinda just clearing my commits list while I'm working on 1.3 still.)

- Lance's Room is no longer listed as a dungeon map

- Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly.

- Various moveset fixes:
     - Arcanine-H gets EQ and Fissure now
     - Raichu-A loses Counter
     - Raticate-A gets TBolt and Thunder
     - Swapped Bullet Punch and Iron Head around in Scizor's learnset
     - Umbreon gets Psychic
     - WigWug both now get Ice Beam and Blizzard
     - Seel and Dewgong get Water Gun by level up
     - Swapped inconsistent moveset levels for Omanyte and Omastar
     - Eevee gets Quick Attack earlier

- Fixed a typo in Slowbro-G's dex entry

- Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy

- Changed Misty's AI to now use X Specials instead of Potions

- Gave Chief's teams a slightly updated moveset

- Fixed an issue where Steel just...didn't resist Rock? How did I miss this?????

- Made Sandshrew more common in Mt Moon B2F

- Changed the Marowaks on Silph Gauntlet 4F to Guardias

- Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations

- Increased the level of the Salesman's Cubone gift from 17 to 23

- Decreased the levels of the Fossil gifts from 44 to 35

- More text fixes

-
2024-01-26 23:20:54 +00:00

125 lines
2.1 KiB
NASM

_SilphGauntlet2FBattleText1:: ; No payment here. Child labour is bad!
text "If I win, maybe"
line "I can guarantee"
cont "a job at SILPH!"
done
_SilphGauntlet2FEndBattleText1::
text "My"
line "future! No!"
prompt
_SilphGauntlet2FAfterBattleText1::
text "Guess I'll finish"
line "that GAME CORNER"
cont "application..."
done
_SilphGauntlet2FBattleText2::
text "This is no place"
line "to hike! Now I'm"
cont "mad!"
done
_SilphGauntlet2FEndBattleText2::
text "Bah!"
line "Too much!"
prompt
_SilphGauntlet2FAfterBattleText2::
text "That CHIEF!"
para "Always cutting"
line "costs! I can't"
cont "stand it!"
done
_SilphGauntlet2FBattleText3::
text "Umm..."
para "Battle me!"
done
_SilphGauntlet2FEndBattleText3::
text "It's"
line "no big deal..."
prompt
_SilphGauntlet2FAfterBattleText3::
text "I don't get out"
line "much..."
para "But this pays so"
line "well, I could"
cont "get that game I"
cont "always wanted..."
done
_SilphGauntlet2FBattleText4::
text "Hahaha! This is"
line "great! So many"
cont "rare #MON!"
para "Show me yours,"
line "now!"
done
_SilphGauntlet2FEndBattleText4::
text "Argh!"
prompt
_SilphGauntlet2FAfterBattleText4::
text "The second I heard"
line "of the #MON I"
cont "could meet here,"
cont "I was stoked!"
para "I could never have"
line "expected to see"
cont "#MON like"
cont "yours, though!"
done
_SilphGauntlet2FBattleText5::
text "If I win this,"
line "CHIEF will love"
cont "me for sure!"
done
_SilphGauntlet2FEndBattleText5::
text "No!"
line "Not here..."
prompt
_SilphGauntlet2FAfterBattleText5::
text "Huh? Why CHIEF?"
para "I just want his"
line "money!" ; hahahahahaha
done
_SilphGauntlet2FBattleText6::
text "I'm here training"
line "become the next"
cont "KARATE MASTER..."
para "Battle with me so"
line "I may hone my"
cont "skills!"
done
_SilphGauntlet2FEndBattleText6::
text "I"
line "still have a long"
cont "road to trek..." ; vague sf reference
prompt
_SilphGauntlet2FAfterBattleText6::
text "You are truly"
line "powerful."
para "Keep battling,"
line "and you will"
cont "surely succeed."
done