kep-hack/scripts/SilphGauntlet3F.asm
Martha Schilling 508a4e790e The Big One.
Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you.

- Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them

- Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy.

- Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later.

- Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8.

- Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively

- Restructured the Pokedex a little. Don't worry, Lickitung's still number 108!

- All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones

- Removed Blastyke as a Game Corner prize, replacing it with Squeamata.

- Garnet Cavern is now properly listed as a dungeon map

- Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden

- Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent

- Finished Gauntlet 6F except for the trainer text (PvK please help)

- Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage.

- Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit

- Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke.

- New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone!

- Fixed a bug preventing the trade for Haunter from being accessed.
2023-09-19 23:34:25 +01:00

147 lines
3.7 KiB
NASM

SilphGauntlet3F_Script:
call EnableAutoTextBoxDrawing
ld hl, SilphGauntlet3FTrainerHeaders
ld de, SilphGauntlet3F_ScriptPointers
ld a, [wSilphGauntlet3FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphGauntlet3FCurScript], a
ret
SilphGauntlet3F_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
SilphGauntlet3F_TextPointers:
dw SilphGauntlet3FText1
dw SilphGauntlet3FText2
dw SilphGauntlet3FText3
dw SilphGauntlet3FText4
dw SilphGauntlet3FText5
dw SilphGauntlet3FText6
SilphGauntlet3FTrainerHeaders:
def_trainers
SilphGauntlet3FTrainerHeader0:
trainer EVENT_BEAT_GAUNTLET_SAILOR, 1, SilphGauntlet3FBattleText1, SilphGauntlet3FEndBattleText1, SilphGauntlet3FAfterBattleText1
SilphGauntlet3FTrainerHeader1:
trainer EVENT_BEAT_GAUNTLET_FIREFIGHTER, 2, SilphGauntlet3FBattleText2, SilphGauntlet3FEndBattleText2, SilphGauntlet3FAfterBattleText2
SilphGauntlet3FTrainerHeader2:
trainer EVENT_BEAT_GAUNTLET_GENTLEMAN, 2, SilphGauntlet3FBattleText3, SilphGauntlet3FEndBattleText3, SilphGauntlet3FAfterBattleText3
SilphGauntlet3FTrainerHeader3:
trainer EVENT_BEAT_GAUNTLET_ENGINEER, 1, SilphGauntlet3FBattleText4, SilphGauntlet3FEndBattleText4, SilphGauntlet3FAfterBattleText4
SilphGauntlet3FTrainerHeader4:
trainer EVENT_BEAT_GAUNTLET_ROCKER, 1, SilphGauntlet3FBattleText5, SilphGauntlet3FEndBattleText5, SilphGauntlet3FAfterBattleText5
SilphGauntlet3FTrainerHeader5:
trainer EVENT_BEAT_GAUNTLET_FISHER, 2, SilphGauntlet3FBattleText6, SilphGauntlet3FEndBattleText6, SilphGauntlet3FAfterBattleText6
db -1 ; end
SilphGauntlet3FText1:
text_asm
ld hl, SilphGauntlet3FTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet3FBattleText1:
text_far _SilphGauntlet3FBattleText1
text_end
SilphGauntlet3FEndBattleText1:
text_far _SilphGauntlet3FEndBattleText1
text_end
SilphGauntlet3FAfterBattleText1:
text_far _SilphGauntlet3FAfterBattleText1
text_end
SilphGauntlet3FText2:
text_asm
ld hl, SilphGauntlet3FTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet3FBattleText2:
text_far _SilphGauntlet3FBattleText2
text_end
SilphGauntlet3FEndBattleText2:
text_far _SilphGauntlet3FEndBattleText2
text_end
SilphGauntlet3FAfterBattleText2:
text_far _SilphGauntlet3FAfterBattleText2
text_end
SilphGauntlet3FText3:
text_asm
ld hl, SilphGauntlet3FTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet3FBattleText3:
text_far _SilphGauntlet3FBattleText3
text_end
SilphGauntlet3FEndBattleText3:
text_far _SilphGauntlet3FEndBattleText3
text_end
SilphGauntlet3FAfterBattleText3:
text_far _SilphGauntlet3FAfterBattleText3
text_end
SilphGauntlet3FText4:
text_asm
ld hl, SilphGauntlet3FTrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet3FBattleText4:
text_far _SilphGauntlet3FBattleText4
text_end
SilphGauntlet3FEndBattleText4:
text_far _SilphGauntlet3FEndBattleText4
text_end
SilphGauntlet3FAfterBattleText4:
text_far _SilphGauntlet3FAfterBattleText4
text_end
SilphGauntlet3FText5:
text_asm
ld hl, SilphGauntlet3FTrainerHeader4
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet3FBattleText5:
text_far _SilphGauntlet3FBattleText5
text_end
SilphGauntlet3FEndBattleText5:
text_far _SilphGauntlet3FEndBattleText5
text_end
SilphGauntlet3FAfterBattleText5:
text_far _SilphGauntlet3FAfterBattleText5
text_end
SilphGauntlet3FText6:
text_asm
ld hl, SilphGauntlet3FTrainerHeader5
call TalkToTrainer
jp TextScriptEnd
SilphGauntlet3FBattleText6:
text_far _SilphGauntlet3FBattleText6
text_end
SilphGauntlet3FEndBattleText6:
text_far _SilphGauntlet3FEndBattleText6
text_end
SilphGauntlet3FAfterBattleText6:
text_far _SilphGauntlet3FAfterBattleText6
text_end
text_end