kep-hack/audio/sfx/battle_2f.asm
dannye 8b0cd72a60 Finish cleaning up audio macro arguments and descriptions
break up arguments for stereo_panning and duty_cycle_pattern
note_type fade is signed
properly document arguments for vibrato, tempo, pitch_slide etc
2019-08-18 21:43:15 -05:00

22 lines
416 B
NASM

SFX_Battle_2F_Ch5:
duty_cycle_pattern 0, 2, 2, 3
square_note 3, 15, 1, 2032
square_note 4, 15, 2, 512
sound_loop 8, SFX_Battle_2F_Ch5
sound_ret
SFX_Battle_2F_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 4, 14, 2, 514
square_note 4, 14, 1, 2018
sound_loop 9, SFX_Battle_2F_Ch6
sound_ret
SFX_Battle_2F_Ch8:
noise_note 4, 15, -7, 67
noise_note 4, 15, 2, 68
sound_loop 9, SFX_Battle_2F_Ch8
sound_ret