kep-hack/data/maps
Llinos Evans da13aa9a32 WIP Omega Event
So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event.

Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni.

The walking and stuff seems to work, but there are three issues:
- Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity.
- The music bugs out as Omega walks over; this may be linked to the above problem.
- Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal.

Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments.
2023-04-13 17:13:11 +01:00
..
headers Citrine time! 2023-04-11 12:52:53 +01:00
objects WIP Omega Event 2023-04-13 17:13:11 +01:00
badge_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
dungeon_maps.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
force_bike_surf.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
hide_show_data.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
map_header_banks.asm Citrine time! 2023-04-11 12:52:53 +01:00
map_header_pointers.asm Citrine time! 2023-04-11 12:52:53 +01:00
names.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
rest_house_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
songs.asm Added Underwater Tunnel! 2023-04-05 12:31:11 +01:00
special_warps.asm Citrine time! 2023-04-11 12:52:53 +01:00
sprite_sets.asm Fix Celadon University spriteset issue 2023-03-29 21:25:43 +01:00
town_map_entries.asm Citrine time! 2023-04-11 12:52:53 +01:00
town_map_order.asm Citrine time! 2023-04-11 12:52:53 +01:00