kep-hack/data/wild/maps/VictoryRoad2F.asm
Llinos Evans 47f2683d85 Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion.

I have also fixed some bugs;
- Fixed the oft-reported walking in trees bug in the Forest tileset.
- Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit.
- Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls.
- Fixed the Viridian Pre-Gym text scrolling issue.

I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it.

I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
2023-07-27 14:39:24 +01:00

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NASM

VictoryRoad2FWildMons:
def_grass_wildmons 10 ; encounter rate
db 32, MACHOKE
db 34, STEELIX
db 36, GOLBAT
db 36, SANDSLASH
db 39, SANDSLASH
db 42, MACHOKE
db 41, CROCKY
db 40, RHYDON
db 40, GUARDIA
db 43, HITMONLEE ; LGPE Rare Spawn
end_grass_wildmons
def_water_wildmons 0 ; encounter rate
end_water_wildmons