kep-hack/data/wild/maps/VictoryRoad3F.asm
Llinos Evans 47f2683d85 Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion.

I have also fixed some bugs;
- Fixed the oft-reported walking in trees bug in the Forest tileset.
- Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit.
- Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls.
- Fixed the Viridian Pre-Gym text scrolling issue.

I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it.

I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
2023-07-27 14:39:24 +01:00

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NASM

VictoryRoad3FWildMons:
def_grass_wildmons 15 ; encounter rate
db 34, MACHOKE
db 36, STEELIX
db 32, GOLBAT
db 42, SANDSLASH
db 40, VENOMOTH
db 45, SANDSLASH
db 43, CROCKY
db 45, RHYDON ; LGPE encounters
db 45, GUARDIA
db 45, HITMONCHAN ; LGPE Rare Spawn
end_grass_wildmons
def_water_wildmons 0 ; encounter rate
end_water_wildmons