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https://github.com/thornAvery/kep-hack.git
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This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
17 lines
344 B
NASM
17 lines
344 B
NASM
VictoryRoad3FWildMons:
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def_grass_wildmons 15 ; encounter rate
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db 34, MACHOKE
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db 36, STEELIX
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db 32, GOLBAT
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db 42, SANDSLASH
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db 40, VENOMOTH
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db 45, SANDSLASH
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db 43, CROCKY
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db 45, RHYDON ; LGPE encounters
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db 45, GUARDIA
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db 45, HITMONCHAN ; LGPE Rare Spawn
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end_grass_wildmons
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def_water_wildmons 0 ; encounter rate
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end_water_wildmons
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