kep-hack/data/text/text_6.asm
Llinos Evans 0aa26308f2 Bug fix, ball miss text enhancements
This fixes a bug where Meltans would invade Trainer Battles under the effects of the Mystery Box.

I also did some minor groundwork where the Candy Jar check is a function. I intend to change it so that catching a Pokemon would incur it too. I ended up with glitches when doing that, though.

The "ball miss" message is now modular, with a new message being spat out when not in the Safari Zone. The message talks about it being "too strong" and "breaking the ball", making it far more intense and matching some early anime scenes.
2023-06-04 10:52:00 +01:00

238 lines
3.5 KiB
NASM

_ItemUseBallText00::
text "It dodged the"
line "thrown BALL!"
para "This #MON"
line "can't be caught!"
prompt
_ItemUseBallText01::
text "You missed the"
line "#MON!"
prompt
_ItemUseBallText01_Alt::
text "It's too strong!"
line "It destroyed the"
cont "BALL!"
prompt
_ItemUseBallText02::
text "Darn! The #MON"
line "broke free!"
prompt
_ItemUseBallText03::
text "Aww! It appeared"
line "to be caught!"
prompt
_ItemUseBallText04::
text "Shoot! It was so"
line "close too!"
prompt
_ItemUseBallText05::
text "All right!"
line "@"
text_ram wEnemyMonNick
text " was"
cont "caught!@"
text_end
_ItemUseBallText07::
text_ram wBoxMonNicks
text " was"
line "transferred to"
cont "BILL's PC!"
prompt
_ItemUseBallText08::
text_ram wBoxMonNicks
text " was"
line "transferred to"
cont "someone's PC!"
prompt
_ItemUseBallText06::
text "New #DEX data"
line "will be added for"
cont "@"
text_ram wEnemyMonNick
text "!@"
text_end
_SurfingGotOnText::
text "<PLAYER> got on"
line "@"
text_ram wcd6d
text "!"
prompt
_SurfingNoPlaceToGetOffText::
text "There's no place"
line "to get off!"
prompt
_VitaminStatRoseText::
text_ram wcd6d
text "'s"
line "@"
text_ram wStringBuffer
text " rose."
prompt
_VitaminNoEffectText::
text "It won't have any"
line "effect."
prompt
_ThrewBaitText::
text "<PLAYER> threw"
line "some BAIT."
done
_ThrewRockText::
text "<PLAYER> threw a"
line "ROCK."
done
_PlayedFluteNoEffectText::
text "Played the #"
line "FLUTE."
para "Now, that's a"
line "catchy tune!"
prompt
_FluteWokeUpText::
text "All sleeping"
line "#MON woke up."
prompt
_PlayedFluteHadEffectText::
text "<PLAYER> played the"
line "# FLUTE.@"
text_end
_CoinCaseNumCoinsText::
text "Coins"
line "@"
text_bcd wPlayerCoins, 2 | LEADING_ZEROES | LEFT_ALIGN
text " "
prompt
_ItemfinderFoundItemText::
text "Yes! ITEMFINDER"
line "indicates there's"
cont "an item nearby."
prompt
_ItemfinderFoundNothingText::
text "Nope! ITEMFINDER"
line "isn't responding."
prompt
_RaisePPWhichTechniqueText::
text "Raise PP of which"
line "technique?"
done
_RestorePPWhichTechniqueText::
text "Restore PP of"
line "which technique?"
done
_PPMaxedOutText::
text_ram wStringBuffer
text "'s PP"
line "is maxed out."
prompt
_PPIncreasedText::
text_ram wStringBuffer
text "'s PP"
line "increased."
prompt
_PPRestoredText::
text "PP was restored."
prompt
_BootedUpTMText::
text "Booted up a TM!"
prompt
_BootedUpHMText::
text "Booted up an HM!"
prompt
_TeachMachineMoveText::
text "It contained"
line "@"
text_ram wStringBuffer
text "!"
para "Teach @"
text_ram wStringBuffer
text_start
line "to a #MON?"
done
_MonCannotLearnMachineMoveText::
text_ram wcd6d
text " is not"
line "compatible with"
cont "@"
text_ram wStringBuffer
text "."
para "It can't learn"
line "@"
text_ram wStringBuffer
text "."
prompt
_ItemUseNotTimeText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that! "
prompt
_ItemUseNotYoursToUseText::
text "This isn't yours"
line "to use!"
prompt
_ItemUseNoEffectText::
text "It won't have any"
line "effect."
prompt
_ThrowBallAtTrainerMonText1::
text "The trainer"
line "blocked the BALL!"
prompt
_ThrowBallAtTrainerMonText2::
text "Don't be a thief!"
prompt
_NoCyclingAllowedHereText::
text "No cycling"
next "allowed here."
prompt
_NoSurfingHereText::
text "No SURFing on"
line "@"
text_ram wcd6d
text " here!"
prompt
_BoxFullCannotThrowBallText::
text "The #MON BOX"
line "is full! Can't"
cont "use that item!"
prompt