mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Whoa, this one's been in the making for a while now. This one has been my attempt to fix as much as I could within a little over a month. Here's what I've got for you. - Fixed a bug in Silph Gauntlet where the trainers would not see you unless you spoke to them - Removed the unnecessary Gawarhed and Wugtrio static encounters. In what was once Gawarhed's place is a Rare Candy. - Implemented a working ferry system (huge thanks to Red++) that allows travelling to Faraway Island and Citrine City with the right tickets. Currently both maps use a copy of the SS Anne, which may be revised later. - Bittybat, Magnetite and Burgela have been removed to fix a Pokedex bug where entries wouldn't display correctly if the total number wasn't a multiple of 8. - Fixed a bug where fishing up a Wiglett and Wugtrio would play the trainer battle and Champion battle themes respectively - Restructured the Pokedex a little. Don't worry, Lickitung's still number 108! - All references to betamon in the disassembly have had their names updated to match the new Ogasawara ones - Removed Blastyke as a Game Corner prize, replacing it with Squeamata. - Garnet Cavern is now properly listed as a dungeon map - Fixed an issue where trying to leave Bill's House after entering the garden would put you back in the garden - Moved Silph Gauntlet's Beauty down 1 floor to make the number of trainers on each floor more consistent - Finished Gauntlet 6F except for the trainer text (PvK please help) - Gavillain's stats updated to match KEP 1.4 on the Showdown server. It's now a Dragon/Electric type with less Ice coverage. - Fixed Clefable's and Wigglytuff's starting movesets from an earlier commit - Fixed an ABSOLUTELY HORRIBLE, EGREGIOUSLY FRUSTRATING BUG that caused the Pokedex's seen counter to rarely update. This is what caused this commit to be delayed for so long. No joke. - New sprites, courtesy of Albatross, for Sylveon's back sprite, Alolan Marowak, Alolan Muk, Galarian Weezing and Magnezone! - Fixed a bug preventing the trade for Haunter from being accessed.
123 lines
2.1 KiB
NASM
123 lines
2.1 KiB
NASM
_SilphGauntlet2FBattleText1:: ; No payment here. Child labour is bad!
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text "If I win, maybe"
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line "I can guarantee"
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cont "a job at SILPH!"
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done
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_SilphGauntlet2FEndBattleText1::
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text "My"
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line "future! No!"
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prompt
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_SilphGauntlet2FAfterBattleText1::
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text "Guess I'll finish"
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line "that GAME CORNER"
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cont "application..."
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done
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_SilphGauntlet2FBattleText2::
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text "This is no place"
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line "to hike! Now I'm"
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cont "mad!"
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done
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_SilphGauntlet2FEndBattleText2::
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text "Bah!"
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line "Too much!"
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prompt
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_SilphGauntlet2FAfterBattleText2::
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text "That CHIEF!"
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para "Always cutting"
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line "costs! I can't"
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cont "stand it!"
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done
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_SilphGauntlet2FBattleText3::
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text "Umm..."
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para "Battle me!"
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done
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_SilphGauntlet2FEndBattleText3::
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text "It's"
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line "no big deal..."
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prompt
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_SilphGauntlet2FAfterBattleText3::
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text "I don't get out"
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line "much..."
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para "But this pays so"
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line "well, I could"
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cont "get that game I"
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cont "always wanted..."
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done
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_SilphGauntlet2FBattleText4::
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text "Hahaha! This is"
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line "great! So many"
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cont "rare #MON! Show"
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cont "me yours, now!"
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done
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_SilphGauntlet2FEndBattleText4::
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text "Argh!"
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prompt
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_SilphGauntlet2FAfterBattleText4::
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text "The second I heard"
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line "of the #MON"
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cont "I could meet here,"
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cont "I was stoked!"
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para "I could never have"
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line "expected to see"
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cont "#MON like yours,"
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cont "though!"
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done
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_SilphGauntlet2FBattleText5::
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text "If I win this,"
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line "CHIEF will love"
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cont "me for sure!"
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done
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_SilphGauntlet2FEndBattleText5::
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text "No!"
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line "Not here..."
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prompt
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_SilphGauntlet2FAfterBattleText5::
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text "Huh? Why CHIEF?"
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para "I just want his"
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line "money!" ; hahahahahaha
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done
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_SilphGauntlet2FBattleText6::
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text "I'm here training"
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line "become the next"
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cont "KARATE MASTER..."
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para "Battle with me so"
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line "I may hone my"
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cont "skills!"
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done
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_SilphGauntlet2FEndBattleText6::
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text "I"
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line "still have a long"
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cont "road to trek..." ; vague sf reference
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prompt
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_SilphGauntlet2FAfterBattleText6::
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text "You are truly"
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line "powerful."
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para "Keep battling,"
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line "and you will"
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cont "surely succeed."
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done
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