kep-hack/data/tilesets/warp_tile_ids.asm
Llinos Evans 094869ab5e Citrine geography rework, Metal Coat
Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.

Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
2023-04-17 18:40:30 +01:00

104 lines
1.9 KiB
NASM

WarpTileIDPointers:
table_width 2, WarpTileIDPointers
dw .OverworldWarpTileIDs
dw .RedsHouse1WarpTileIDs
dw .MartWarpTileIDs
dw .ForestWarpTileIDs
dw .RedsHouse2WarpTileIDs
dw .DojoWarpTileIDs
dw .PokecenterWarpTileIDs
dw .GymWarpTileIDs
dw .HouseWarpTileIDs
dw .ForestGateWarpTileIDs
dw .MuseumWarpTileIDs
dw .UndergroundWarpTileIDs
dw .GateWarpTileIDs
dw .ShipWarpTileIDs
dw .ShipPortWarpTileIDs
dw .CemeteryWarpTileIDs
dw .InteriorWarpTileIDs
dw .CavernWarpTileIDs
dw .LobbyWarpTileIDs
dw .MansionWarpTileIDs
dw .LabWarpTileIDs
dw .ClubWarpTileIDs
dw .FacilityWarpTileIDs
dw .PlateauWarpTileIDs
dw .PreGymWarpTileIDs
dw .CitrineWarpTileIDs
assert_table_length NUM_TILESETS
MACRO warp_tiles
IF _NARG
db \# ; all args
ENDC
db -1 ; end
ENDM
.OverworldWarpTileIDs:
warp_tiles $1B, $58
.ForestGateWarpTileIDs:
.MuseumWarpTileIDs:
.GateWarpTileIDs:
db $3B
; fallthrough
.RedsHouse1WarpTileIDs:
.RedsHouse2WarpTileIDs:
warp_tiles $1A, $1C
.MartWarpTileIDs:
.PokecenterWarpTileIDs:
warp_tiles $5E
.ForestWarpTileIDs:
warp_tiles $5A, $5C, $3A, $30, $50, $51 ; $30, $50, and $51 are for Faraway Island, intended for the upward ($58) and downward ($59) blocks we use to signify warps. - PvK
.DojoWarpTileIDs:
.GymWarpTileIDs:
warp_tiles $4A
.HouseWarpTileIDs:
warp_tiles $54, $5C, $32
.ShipWarpTileIDs:
warp_tiles $37, $39, $1E, $4A
.InteriorWarpTileIDs:
warp_tiles $15, $55, $04
.CavernWarpTileIDs:
warp_tiles $18, $1A, $22
.LobbyWarpTileIDs:
warp_tiles $1A, $1C, $38
.MansionWarpTileIDs:
warp_tiles $1A, $1C, $53
.LabWarpTileIDs:
warp_tiles $34
.FacilityWarpTileIDs:
db $43, $58, $20
; fallthrough
.CemeteryWarpTileIDs:
db $1B
; fallthrough
.UndergroundWarpTileIDs:
warp_tiles $13
.PlateauWarpTileIDs:
db $1B, $3B
; fallthrough
.PreGymWarpTileIDs:
warp_tiles $23
.CitrineWarpTileIDs:
warp_tiles $1B, $1C
.ShipPortWarpTileIDs:
.ClubWarpTileIDs:
warp_tiles ; end