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This now, technically, works. However, the Battle Tent was seemingly made with the assumption trainers are Pokemon, which our hack has moved from. I've made it so it can load it as a trainer battle properly, but you will deathwarp. I need to implement a scripted loss system.
17 lines
458 B
NASM
17 lines
458 B
NASM
BattleTent_Object: ; 0x1dd9b (size=38)
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db $e ; border block
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def_warp_events
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warp_event 2, 19, CITRINE_CITY, 6
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warp_event 3, 19, CITRINE_CITY, 6
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def_bg_events
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def_object_events
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object_event 2, 14, SPRITE_WAITER, STAY, DOWN, 1 ; person
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object_event 7, 14, SPRITE_CLERK, STAY, DOWN, 2 ; person
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object_event 2, 4, SPRITE_WAITER, STAY, RIGHT, 3 ; person
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object_event 10, 4, SPRITE_YOUNGSTER, STAY, LEFT, 4 ; person
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def_warps_to BATTLE_TENT |