kep-hack/gfx/blocksets
Bryan Bishop c744e3b4a8 extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081
2012-01-14 17:45:55 -06:00
..
00.bst
0b.bst
0d.bst
0e.bst
0f.bst
01.bst
02.bst
03.bst
05.bst
08.bst
09.bst
10.bst
11.bst
12.bst
13.bst
14.bst
15.bst
16.bst
17.bst