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Bryan Bishop e5f9d4a144 text insertion code for unnamed TX_FARs
These TX_FARs are found in ASM inside INCBIN intervals, and as a
consequence do not have good names. Someone will have to review the
naming.

Note that these texts may or may not be referenced in scripts that
will eventually be imported. Some of these are raw texts that could
be completely unreferenced, but so far that doesn't look like the
case.

hg-commit-id: 47239e73071a
2012-01-17 13:34:51 -06:00
extras text insertion code for unnamed TX_FARs 2012-01-17 13:34:51 -06:00
gfx extract and include blockset data 2012-01-14 17:45:55 -06:00
maps Fix typo: Lavendar → Lavender. 2012-01-10 12:10:15 -07:00
pic Turns out the fossil pictures differ between Red/Green and Blue. 2011-12-27 12:45:09 -07:00
text Split large chunks of text into separate files, and improve Makefile. 2011-12-26 18:40:25 -07:00
.hgignore initial .hgignore for sanity 2012-01-05 00:16:12 -06:00
common.asm switch money sign back in common.asm 2012-01-17 11:02:20 -06:00
constants.asm TX_RAM for text engine command $1 in pretty_text 2012-01-17 01:33:46 -06:00
Makefile modified makefile for cygwin awk (-b flag) 2012-01-16 04:37:43 -06:00
pokeblue.asm Palette differences between Red and Blue version. 2012-01-15 01:15:58 -05:00
pokered.asm Palette differences between Red and Blue version. 2012-01-15 01:15:58 -05:00
README Sync with latest RGBDS 2010-12-22 14:45:34 -07:00
textpre.awk Add the currency character to text tables. 2012-01-17 01:52:25 -07:00

This is a disassembly of Pokémon Red.

It uses the following ROM as a base:
Pokemon Red (UE) [S][!].gb
(MD5: 3d45c1ee9abd5738df46d2bdda8b57dc)

To assemble, first install RGBDS and put it in your path.

The version of RGBDS needed is rgbds-linux:
https://github.com/bentley/rgbds/
git://github.com/bentley/rgbds.git

Then copy the Pokémon ROM to this directory as "baserom.gbc".
Then run "make" in your shell.

This will output a file named "pokered.gbc".