kep-hack/data/yes_no_menu_strings.asm
Llinos Evans 57186bb2a0 Re-frame Red/Green character options
This re-frames the intro to have Red and Green be framed in a gender neutral manner. The main aim here is to be a bit more appealing to the NB types, be more consistent with the modern game's approach to gender, and allow people to feel comfier with Red's androgynous appearance.

Oh, and there's a confirmation option to utilise this more effectively, along with some cool transitions. Very happy with this commit.
2023-09-07 21:21:15 +01:00

51 lines
1 KiB
NASM

MACRO two_option_menu
db \1, \2, \3
dw \4
ENDM
TwoOptionMenuStrings:
; entries correspond to *_MENU constants
table_width 5, TwoOptionMenuStrings
; width, height, blank line before first menu item?, text pointer
two_option_menu 4, 3, FALSE, .YesNoMenu
two_option_menu 6, 3, FALSE, .BoyGirlMenu
two_option_menu 6, 4, TRUE, .CatsDogsMenu
two_option_menu 6, 3, FALSE, .YesNoMenu
two_option_menu 6, 3, FALSE, .NorthEastMenu
two_option_menu 7, 3, FALSE, .TradeCancelMenu
two_option_menu 7, 4, TRUE, .HealCancelMenu
two_option_menu 4, 3, FALSE, .NoYesMenu
assert_table_length NUM_TWO_OPTION_MENUS
.NoYesMenu:
db "NO"
next "YES@"
.YesNoMenu:
db "YES"
next "NO@"
; There is probably a better way to word this...
; Replaced North/West
.BoyGirlMenu:
db "RED"
next "GREEN@"
; For the Vermilion Beauty event.
; Replaced South/East
.CatsDogsMenu:
db "CATS"
next "DOGS@"
.NorthEastMenu:
db "NORTH"
next "EAST@"
.TradeCancelMenu:
db "TRADE"
next "CANCEL@"
.HealCancelMenu:
db "HEAL"
next "CANCEL@"