kep-hack/audio/alternate_tempo.asm

43 lines
1.3 KiB
NASM

; an alternate start for MeetRival which has a different first measure
Music_RivalAlternateStart::
ld a, MUSIC_MEET_RIVAL
jp PlayMusic
;ld hl, wChannelCommandPointers
;ld de, Music_MeetRival_branch_b1a2
;call Audio1_OverwriteChannelPointer
;ld de, Music_MeetRival_branch_b21d
;call Audio1_OverwriteChannelPointer
;ld de, Music_MeetRival_branch_b2b5
; an alternate tempo for MeetRival which is slightly slower
Music_RivalAlternateTempo::
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
jp PlayMusic
;ld hl, wChannelCommandPointers
;ld de, Music_MeetRival_branch_b119
;jp Audio1_OverwriteChannelPointer
; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo::
jp Music_RivalAlternateStart
;ld hl, wChannelCommandPointers
;ld de, Music_MeetRival_branch_b19b
;jp Audio1_OverwriteChannelPointer
; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo::
ld a, 10
ld [wAudioFadeOutCounterReloadValue], a
ld [wAudioFadeOutCounter], a
ld a, $ff ; stop playing music after the fade-out is finished
ld [wAudioFadeOutControl], a
ld c, 100
call DelayFrames ; wait for the fade-out to finish
ld c, BANK(Music_Cities1)
ld a, MUSIC_CITIES1
jp PlayMusic
;ld hl, wChannelCommandPointers
;ld de, Music_Cities1_branch_aa6f
;jp Audio1_OverwriteChannelPointer