kep-hack/home
May Evans eb46fbdaf6 Pikachu/Eevee Mode Part 2
Thanks to Frrf for helping me fix the broken code I initially sent in. This commit refines the mode so that the Oak Lab cutscene is finished and the party picking process is all concrete.

Also, given Surge is a fight, the S.S. Anne Pikachu rival can have Raichu, surely...

Also, the UnusedNames files were, in fact, needed...otherwise, the item names get all corrupted. Probably left some code behind.

So we officially have a new funky mode!
2023-03-28 19:07:51 +01:00
..
array.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
array2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
audio.asm Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
bankswitch.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
clear_sprites.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
compare.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
copy.asm expanded Pokemon size 2022-08-31 20:47:02 -06:00
copy2.asm expanded Pokemon size 2022-08-31 20:47:02 -06:00
copy_string.asm wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
count_set_bits.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
delay.asm Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
fade.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
fade_audio.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
give.asm wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
header.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
hidden_objects.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
init.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
inventory.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
item.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
item_price.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
joypad.asm Sync more with pokeyellow 2020-11-05 13:23:57 -05:00
joypad2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
lcd.asm Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
list_menu.asm expanded Pokemon size 2022-08-31 20:47:02 -06:00
load_font.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
map_objects.asm Identify some hSpriteDataOffset values 2020-08-30 16:33:14 -04:00
math.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
money.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
move_mon.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
names.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
names2.asm Pikachu/Eevee Mode Part 2 2023-03-28 19:07:51 +01:00
npc_movement.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
oam.asm wOAMBuffer -> wShadowOAM (#370) 2022-07-09 17:18:18 -04:00
overworld.asm Running Shoes and 30 Item Bag 2022-09-27 16:55:15 -06:00
overworld_text.asm Talk to Use Cut. Strength and Surf 2022-09-07 17:09:12 -06:00
palettes.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
pathfinding.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
pics.asm Improving the picture system 2022-08-31 18:17:14 +01:00
pokemon.asm Adding a stable MissingNo, and fixing a few minor things 2022-10-31 23:09:41 +00:00
predef.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00
predef_text.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
print_bcd.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
print_num.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
print_text.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
random.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_sprites.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reload_tiles.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
reset_player_sprite.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
serial.asm Improved Virtual Console patch identifiers (#357) 2022-06-06 17:22:34 -04:00
start.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
start_menu.asm Add some constants for options (#344) 2021-11-05 19:45:09 -04:00
text.asm fixing a few small bugs 2022-09-28 10:46:42 +01:00
text_script.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
textbox.asm Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
tilemap.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
timer.asm remove address comments 2016-06-11 17:24:04 -07:00
trainers.asm LOTS of things 2023-02-19 06:25:33 +00:00
trainers2.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
uncompress.asm lots of bug fixes 2022-08-31 15:18:16 +01:00
update_sprites.asm more bug fixes 2022-08-31 15:28:36 +01:00
vblank.asm more bug fixes 2022-08-31 15:28:36 +01:00
vcopy.asm Fix typos (#334) 2021-09-26 21:57:55 -05:00
window.asm Add some constants for options (#344) 2021-11-05 19:45:09 -04:00
yes_no.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00