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This map is pretty much finished, save for the map sprites for Jessie, James, and the unused Cat (aka Meowth) being imported, as well as an & symbol. This adds everything else - the marts, the Rocket Trio fight, the meeting music, the tileset, the trainer class for Jessie/James, I could go on. A ton of work well-done.
19 lines
676 B
NASM
19 lines
676 B
NASM
CitrineRocketHouse_Object:
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db $01 ; border block
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def_warp_events
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warp_event 4, 9, CITRINE_CITY, 1
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warp_event 5, 9, CITRINE_CITY, 1
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def_bg_events
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def_object_events
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object_event 4, 1, SPRITE_ROCKET, STAY, DOWN, 1 ; Mart Guy
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object_event 5, 1, SPRITE_ROCKET, STAY, DOWN, 2 ; Mart Guy
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object_event 1, 6, SPRITE_ROCKET, STAY, RIGHT, 3 ; person
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object_event 9, 3, SPRITE_ROCKET, STAY, UP, 4 ; person
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object_event 9, 8, SPRITE_ROCKET, STAY, UP, 5 ; Meowth ; SPRITE_CAT
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object_event 9, 5, SPRITE_ROCKET, STAY, DOWN, 6 ; James ; SPRITE_JAMES
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object_event 7, 6, SPRITE_ROCKET, STAY, RIGHT, 7 ; Jessie ; SPRITE_JESSIE
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def_warps_to CITRINE_ROCKET_HOUSE |