kep-hack/data/maps
Llinos Evans ec61a039b8 Battle Tent Port
This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks.

Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
2023-05-13 02:50:31 +01:00
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headers Battle Tent Port 2023-05-13 02:50:31 +01:00
objects Battle Tent Port 2023-05-13 02:50:31 +01:00
badge_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
dungeon_maps.asm Cinnabar Volcano floors 2023-04-30 23:42:46 +01:00
force_bike_surf.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
hide_show_data.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
map_header_banks.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
map_header_pointers.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
names.asm Brunswick Trail map connections 2023-04-24 10:11:16 +01:00
rest_house_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
songs.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
special_warps.asm Citrine time! 2023-04-11 12:52:53 +01:00
sprite_sets.asm Populate Citrine City 2023-05-12 22:30:51 +01:00
town_map_entries.asm Battle Tent Port 2023-05-13 02:50:31 +01:00
town_map_order.asm Battle Tent Port 2023-05-13 02:50:31 +01:00