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https://github.com/thornAvery/kep-hack.git
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This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter. |
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| .. | ||
| battle | ||
| blocksets | ||
| credits | ||
| emotes | ||
| font | ||
| icons | ||
| intro | ||
| overworld | ||
| player | ||
| pokedex | ||
| pokemon | ||
| sgb | ||
| slots | ||
| splash | ||
| sprites | ||
| tilesets | ||
| title | ||
| town_map | ||
| trade | ||
| trainer_card | ||
| trainers | ||
| fishing.asm | ||
| font.asm | ||
| gallery_generator.cmd | ||
| pics.asm | ||
| player.asm | ||
| sprites.asm | ||
| tilesets.asm | ||
| trade.asm | ||
| trainer_card.asm | ||
| version.asm | ||