kep-hack/scripts/SilphCo7F.asm
May Evans eb46fbdaf6 Pikachu/Eevee Mode Part 2
Thanks to Frrf for helping me fix the broken code I initially sent in. This commit refines the mode so that the Oak Lab cutscene is finished and the party picking process is all concrete.

Also, given Surge is a fight, the S.S. Anne Pikachu rival can have Raichu, surely...

Also, the UnusedNames files were, in fact, needed...otherwise, the item names get all corrupted. Probably left some code behind.

So we officially have a new funky mode!
2023-03-28 19:07:51 +01:00

517 lines
9.1 KiB
NASM

SilphCo7F_Script:
call SilphCo7Script_51b77
call EnableAutoTextBoxDrawing
ld hl, SilphCo7TrainerHeaders
ld de, SilphCo7F_ScriptPointers
ld a, [wSilphCo7FCurScript]
call ExecuteCurMapScriptInTable
ld [wSilphCo7FCurScript], a
ret
SilphCo7Script_51b77:
ld hl, wCurrentMapScriptFlags
bit 5, [hl]
res 5, [hl]
ret z
ld hl, SilphCo7GateCoords
call SilphCo7Text_51bc8
call SilphCo7Text_51bf4
CheckEvent EVENT_SILPH_CO_7_UNLOCKED_DOOR1
jr nz, .asm_51b9e
push af
ld a, $54
ld [wNewTileBlockID], a
lb bc, 3, 5
predef ReplaceTileBlock
pop af
.asm_51b9e
CheckEventAfterBranchReuseA EVENT_SILPH_CO_7_UNLOCKED_DOOR2, EVENT_SILPH_CO_7_UNLOCKED_DOOR1
jr nz, .asm_51bb1
push af
ld a, $54
ld [wNewTileBlockID], a
lb bc, 2, 10
predef ReplaceTileBlock
pop af
.asm_51bb1
CheckEventAfterBranchReuseA EVENT_SILPH_CO_7_UNLOCKED_DOOR3, EVENT_SILPH_CO_7_UNLOCKED_DOOR2
ret nz
ld a, $54
ld [wNewTileBlockID], a
lb bc, 6, 10
predef_jump ReplaceTileBlock
SilphCo7GateCoords:
dbmapcoord 5, 3
dbmapcoord 10, 2
dbmapcoord 10, 6
db -1 ; end
SilphCo7Text_51bc8:
push hl
ld hl, wCardKeyDoorY
ld a, [hli]
ld b, a
ld a, [hl]
ld c, a
xor a
ldh [hUnlockedSilphCoDoors], a
pop hl
.asm_51bd4
ld a, [hli]
cp $ff
jr z, .asm_51bf0
push hl
ld hl, hUnlockedSilphCoDoors
inc [hl]
pop hl
cp b
jr z, .asm_51be5
inc hl
jr .asm_51bd4
.asm_51be5
ld a, [hli]
cp c
jr nz, .asm_51bd4
ld hl, wCardKeyDoorY
xor a
ld [hli], a
ld [hl], a
ret
.asm_51bf0
xor a
ldh [hUnlockedSilphCoDoors], a
ret
SilphCo7Text_51bf4:
EventFlagAddress hl, EVENT_SILPH_CO_7_UNLOCKED_DOOR1
ldh a, [hUnlockedSilphCoDoors]
and a
ret z
cp $1
jr nz, .next1
SetEventReuseHL EVENT_SILPH_CO_7_UNLOCKED_DOOR1
ret
.next1
cp $2
jr nz, .next2
SetEventAfterBranchReuseHL EVENT_SILPH_CO_7_UNLOCKED_DOOR2, EVENT_SILPH_CO_7_UNLOCKED_DOOR1
ret
.next2
SetEventAfterBranchReuseHL EVENT_SILPH_CO_7_UNLOCKED_DOOR3, EVENT_SILPH_CO_7_UNLOCKED_DOOR1
ret
SilphCo7Text_51c0c:
xor a
ld [wJoyIgnore], a
SilphCo7Text_51c10:
ld [wSilphCo7FCurScript], a
ld [wCurMapScript], a
ret
SilphCo7F_ScriptPointers:
dw SilphCo7Script0
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw SilphCo7Script3
dw SilphCo7Script4
dw SilphCo7Script5
SilphCo7Script0:
CheckEvent EVENT_BEAT_SILPH_CO_RIVAL
jp nz, CheckFightingMapTrainers
ld hl, CoordsData_51c78
call ArePlayerCoordsInArray
jp nc, CheckFightingMapTrainers
xor a
ldh [hJoyHeld], a
ld a, $f0
ld [wJoyIgnore], a
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld a, $9
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $9
ldh [hSpriteIndex], a
call SetSpriteMovementBytesToFF
ld de, MovementData_51c7d
ld a, [wCoordIndex]
ld [wcf0d], a
cp $1
jr z, .asm_51c6c
inc de
.asm_51c6c
ld a, $9
ldh [hSpriteIndex], a
call MoveSprite
ld a, $3
jp SilphCo7Text_51c10
CoordsData_51c78:
dbmapcoord 3, 2
dbmapcoord 3, 3
db -1 ; end
MovementData_51c7d:
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db -1 ; end
SilphCo7Script3:
ld a, [wd730]
bit 0, a
ret nz
xor a
ld [wJoyIgnore], a
ld a, $d
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
call Delay3
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, SilphCo7Text14
ld de, SilphCo7Text_51ecd
call SaveEndBattleTextPointers
ld a, OPP_RIVAL2
ld [wCurOpponent], a
ld a, [wRivalStarter]
cp STARTER2
jr nz, .NotSquirtle
ld a, $11
jr .asm_51cc0
.NotSquirtle
cp STARTER3
jr nz, .Charmander
ld a, $12
jr .asm_51cc0
.Charmander
cp STARTER1 ; changes start here
ld a, $13
jr nz, .Pikachu
jr .asm_51cc0
.Pikachu ;
cp STARTER4
jr nz, .Eevee
ld a, $15
jr .asm_51cc0
.Eevee
ld a, $14
jr .asm_51cc0
.asm_51cc0
ld [wTrainerNo], a
ld a, 1
ld [wIsTrainerBattle], a
ld a, $4
jp SilphCo7Text_51c10
SilphCo7Script4:
ld a, [wIsInBattle]
cp $ff
jp z, SilphCo7Text_51c0c
xor a
ld [wIsTrainerBattle], a
ld a, $f0
ld [wJoyIgnore], a
SetEvent EVENT_BEAT_SILPH_CO_RIVAL
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, $9
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_UP
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
ld a, $f
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, SFX_STOP_ALL_MUSIC
ld [wNewSoundID], a
call PlaySound
farcall Music_RivalAlternateStart
ld de, MovementData_51d1d
ld a, [wcf0d]
cp $1
jr nz, .asm_51d0e
ld de, MovementData_51d1a
.asm_51d0e
ld a, $9
ldh [hSpriteIndex], a
call MoveSprite
ld a, $5
jp SilphCo7Text_51c10
MovementData_51d1a:
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db -1 ; end
MovementData_51d1d:
db NPC_MOVEMENT_LEFT
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_UP
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_RIGHT
db NPC_MOVEMENT_DOWN
db -1 ; end
SilphCo7Script5:
ld a, [wd730]
bit 0, a
ret nz
ld a, HS_SILPH_CO_7F_RIVAL
ld [wMissableObjectIndex], a
predef HideObject
call PlayDefaultMusic
xor a
ld [wJoyIgnore], a
jp SilphCo7Text_51c10
SilphCo7F_TextPointers:
dw SilphCo7Text1
dw SilphCo7Text2
dw SilphCo7Text3
dw SilphCo7Text4
dw SilphCo7Text5
dw SilphCo7Text6
dw SilphCo7Text7
dw SilphCo7Text8
dw SilphCo7Text9
dw PickUpItemText
dw PickUpItemText
dw PickUpItemText
dw SilphCo7Text13
dw SilphCo7Text14
dw SilphCo7Text15
SilphCo7TrainerHeaders:
def_trainers 5
SilphCo7TrainerHeader0:
trainer EVENT_BEAT_SILPH_CO_7F_TRAINER_0, 2, SilphCo7BattleText1, SilphCo7EndBattleText1, SilphCo7AfterBattleText1
SilphCo7TrainerHeader1:
trainer EVENT_BEAT_SILPH_CO_7F_TRAINER_1, 3, SilphCo7BattleText2, SilphCo7EndBattleText2, SilphCo7AfterBattleText2
SilphCo7TrainerHeader2:
trainer EVENT_BEAT_SILPH_CO_7F_TRAINER_2, 3, SilphCo7BattleText3, SilphCo7EndBattleText3, SilphCo7AfterBattleText3
SilphCo7TrainerHeader3:
trainer EVENT_BEAT_SILPH_CO_7F_TRAINER_3, 4, SilphCo7BattleText4, SilphCo7EndBattleText4, SilphCo7AfterBattleText4
db -1 ; end
SilphCo7Text1:
; lapras guy
text_asm
ld a, [wd72e]
bit 0, a ; got lapras?
jr z, .givelapras
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
jr nz, .savedsilph
ld hl, .LaprasGuyText
call PrintText
jr .done
.givelapras
ld hl, .MeetLaprasGuyText
call PrintText
lb bc, LAPRAS, 15
call GivePokemon
jr nc, .done
ld a, [wSimulatedJoypadStatesEnd]
and a
call z, WaitForTextScrollButtonPress
call EnableAutoTextBoxDrawing
ld hl, .HeresYourLaprasText
call PrintText
ld hl, wd72e
set 0, [hl]
jr .done
.savedsilph
ld hl, .LaprasGuySavedText
call PrintText
.done
jp TextScriptEnd
.MeetLaprasGuyText
text_far _MeetLaprasGuyText
text_end
.HeresYourLaprasText
text_far _HeresYourLaprasText
text_end
.LaprasGuyText
text_far _LaprasGuyText
text_end
.LaprasGuySavedText
text_far _LaprasGuySavedText
text_end
SilphCo7Text2:
text_asm
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
jr nz, .savedsilph
ld hl, .rockettext
call PrintText
jr .done
.savedsilph
ld hl, .savedtext
call PrintText
.done
jp TextScriptEnd
.rockettext
text_far _SilphCo7Text_51e00
text_end
.savedtext
text_far _CanceledMasterBallText
text_end
SilphCo7Text3:
text_asm
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
jr nz, .savedsilph
ld hl, .rockettext
call PrintText
jr .done
.savedsilph
ld hl, .savedtext
call PrintText
.done
jp TextScriptEnd
.rockettext
text_far _SilphCo7Text_51e23
text_end
.savedtext
text_far _SilphCo7Text_51e28
text_end
SilphCo7Text4:
text_asm
CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
jr nz, .savedsilph
ld hl, .rockettext
call PrintText
jr .done
.savedsilph
ld hl, .savedtext
call PrintText
.done
jp TextScriptEnd
.rockettext
text_far _SilphCo7Text_51e46
text_end
.savedtext
text_far _SilphCo7Text_51e4b
text_end
SilphCo7Text5:
text_asm
ld hl, SilphCo7TrainerHeader0
call TalkToTrainer
jp TextScriptEnd
SilphCo7BattleText1:
text_far _SilphCo7BattleText1
text_end
SilphCo7EndBattleText1:
text_far _SilphCo7EndBattleText1
text_end
SilphCo7AfterBattleText1:
text_far _SilphCo7AfterBattleText1
text_end
SilphCo7Text6:
text_asm
ld hl, SilphCo7TrainerHeader1
call TalkToTrainer
jp TextScriptEnd
SilphCo7BattleText2:
text_far _SilphCo7BattleText2
text_end
SilphCo7EndBattleText2:
text_far _SilphCo7EndBattleText2
text_end
SilphCo7AfterBattleText2:
text_far _SilphCo7AfterBattleText2
text_end
SilphCo7Text7:
text_asm
ld hl, SilphCo7TrainerHeader2
call TalkToTrainer
jp TextScriptEnd
SilphCo7BattleText3:
text_far _SilphCo7BattleText3
text_end
SilphCo7EndBattleText3:
text_far _SilphCo7EndBattleText3
text_end
SilphCo7AfterBattleText3:
text_far _SilphCo7AfterBattleText3
text_end
SilphCo7Text8:
text_asm
ld hl, SilphCo7TrainerHeader3
call TalkToTrainer
jp TextScriptEnd
SilphCo7BattleText4:
text_far _SilphCo7BattleText4
text_end
SilphCo7EndBattleText4:
text_far _SilphCo7EndBattleText4
text_end
SilphCo7AfterBattleText4:
text_far _SilphCo7AfterBattleText4
text_end
SilphCo7Text9:
text_asm
ld hl, SilphCo7Text_51ebe
call PrintText
jp TextScriptEnd
SilphCo7Text_51ebe:
text_far _SilphCo7Text_51ebe
text_end
SilphCo7Text13:
text_far _SilphCo7Text_51ec3
text_end
SilphCo7Text14:
text_far _SilphCo7Text_51ec8
text_end
SilphCo7Text_51ecd:
text_far _SilphCo7Text_51ecd
text_end
SilphCo7Text15:
text_far _SilphCo7Text_51ed2
text_end