kep-hack/engine/debug/debug_party.asm
Llinos Evans 6ba59391c1 Post-Playtest Bug Fixes
- Finishes the Vermilion Beauty event. One silly mistake involving the choice was fixed, and a workaround for wBeautyChoice failing in strange places implemented. Functionally the result I wanted.
- Implemented the Yellow spriteset for Vermilion City with minor adaptations. Fixes that funny issue I found on stream.
- Viridian Pre-Gym was fixed, reworking some events.
2023-07-05 17:59:21 +01:00

233 lines
4.3 KiB
NASM

; This function is a debugging feature to give the player Tsunekazu Ishihara's
; favorite Pokemon. This is indicated by the overpowered Exeggutor, which
; Ishihara (president of Creatures Inc.) said was his favorite Pokemon in an ABC
; interview on February 8, 2000.
; "Exeggutor is my favorite. That's because I was always using this character
; while I was debugging the program."
; http://www.ign.com/articles/2000/02/09/abc-news-pokamon-chat-transcript
SetIshiharaTeam:
ld de, IshiharaTeam
.loop
ld a, [de]
cp -1
ret z
ld [wcf91], a
inc de
ld a, [de]
ld [wCurEnemyLVL], a
inc de
call AddPartyMon
jr .loop
IshiharaTeam:
db EXEGGUTOR_A, 90
db MELTAN, 90
db TRAMPEL, 90
IF DEF(_DEBUG)
db TAUROS_PB, 90
db SNORLAX, 50
ENDC
db -1 ; end
DebugStart:
IF DEF(_DEBUG)
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
; Fly anywhere.
dec a ; $ff
ld [wTownVisitedFlag], a
ld [wTownVisitedFlag + 1], a
; This hack was coded by transfems.
ld a, 1
ld [wPlayerSex], a
; Test Candy Jar Evolution
ld a, 39
ld [wCandyJarCount], a
; Test Vermilion Beauty
; Set a to 4 to test increments.
; Set BeautyChoice to GROWLITHE to test the other choice.
ld a, 5
ld [wBeautyCounter], a
ld a, GROWLITHE
ld [wBeautyChoice], a
; Test Post-Game Functionality.
SetEvent EVENT_POST_GAME_ATTAINED
; Get all badges except Earth Badge.
ld a, ~(1 << BIT_EARTHBADGE)
ld [wObtainedBadges], a
call SetIshiharaTeam
; Exeggutor (Pokemon 1) gets four HM moves.
ld hl, wPartyMon1Moves
ld a, FLY
ld [hli], a
ld a, CUT
ld [hli], a
ld a, SURF
ld [hli], a
ld a, STRENGTH
ld [hl], a
ld hl, wPartyMon1PP
ld a, 15
ld [hli], a
ld a, 30
ld [hli], a
ld a, 15
ld [hli], a
ld [hl], a
; Jolteon (Pokemon 3) gets Thunderbolt.
; Adjusted for Trampel
ld hl, wPartyMon3Moves + 3
ld a, EARTHQUAKE
ld [hl], a
ld hl, wPartyMon3PP + 3
ld a, 15
ld [hl], a
; Blaze Tauros (Pokemon 4) has a full moveset
ld hl, wPartyMon4Moves
ld a, FIRE_BLAST
ld [hli], a
ld a, LOW_KICK
ld [hli], a
ld a, FIRE_SPIN
ld [hli], a
ld a, HYPER_BEAM
ld [hl], a
ld hl, wPartyMon1PP
ld a, 99
ld [hli], a
ld a, 99
ld [hli], a
ld a, 99
ld [hli], a
ld [hl], a
; Articuno (Pokemon 5) gets Fly.
ld hl, wPartyMon5Moves
ld a, FLY
ld [hl], a
ld hl, wPartyMon5PP
ld a, 15
ld [hl], a
; Kadabra (Pokemon 6) gets Flash and Teleport
ld hl, wPartyMon6Moves + 2
ld a, FLASH
ld [hl], a
ld hl, wPartyMon6PP + 2
ld a, 15
ld [hl], a
ld a, TELEPORT
ld [hl], a
; Get some debug items.
ld hl, wNumBagItems
ld de, DebugItemsList
.items_loop
ld a, [de]
cp -1
jr z, .items_end
ld [wcf91], a
inc de
ld a, [de]
inc de
ld [wItemQuantity], a
call AddItemToInventory
jr .items_loop
.items_end
; Complete the Pokédex.
ld hl, wPokedexOwned
call DebugSetPokedexEntries
ld hl, wPokedexSeen
call DebugSetPokedexEntries
SetEvent EVENT_GOT_POKEDEX
; Rival chose Pikachu,
; Player chose Eevee.
; Eevee is used to test the Celadon Mansion Roof House.
ld hl, wRivalStarter
ld a, STARTER4
ld [hli], a
inc hl ; hl = wPlayerStarter
ld a, STARTER5
ld [hl], a
; This is used to display Damien and Officer Jenny for Charmander and Squirtle, respectively.
; It was set up in this way to easily add new things for the mode.
; By default, all Pikachu/Eevee Mode things are hidden - more efficient.
; To test without, comment this out.
call DebugPikachuEevee
ret
DebugPikachuEevee:
ld hl, DebugPikachuEeveeShows
.loop
ld a, [hli]
cp -1
ret z
push hl
ld [wMissableObjectIndex], a
predef ShowObject
pop hl
jr .loop
DebugPikachuEeveeShows:
db HS_DAMIEN ; Charmander guy
db HS_VERMILION_JENNY ; Squirtle
db -1 ; end
DebugSetPokedexEntries:
ld b, wPokedexOwnedEnd - wPokedexOwned
ld a, %11111111
.loop
ld [hli], a
dec b
jr nz, .loop
ld [hl], %01111111
ret
DebugItemsList:
db MASTER_BALL, 99
db MYSTERY_BOX, 1
db CANDY_JAR, 1
db BICYCLE, 1
db FULL_RESTORE, 99
db MAX_REPEL, 99
db RARE_CANDY, 99
db ESCAPE_ROPE, 99
db POKE_BALL, 99 ; test ball miss text with this
db SECRET_KEY, 1
db CARD_KEY, 1
db S_S_TICKET, 1
db CITRINE_PASS, 1
db SUPER_ROD, 1
db COIN_CASE, 1
db POKE_FLUTE, 1
db SILPH_SCOPE, 1
db OLD_SEA_MAP, 1
db UP_GRADE, 1
db TM_MEGA_PUNCH, 1
db HM_SURF, 1
db METAL_COAT, 99
db BLK_AUGURITE, 99
db BOTTLE_CAP, 99
db -1 ; end
DebugUnusedList:
db -1 ; end
ELSE
ret
ENDC