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Please stop asking me about the sprite limit i beg u Ok so this commit does the following; - Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides. - Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job. - Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more. - Changes the rival's pathing so he, y'know, works on the new map... - Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues. - Removed the old oak email event; no visible difference.
7 lines
167 B
NASM
7 lines
167 B
NASM
;DisplayOakLabEmailText:
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; ld a, [wSpritePlayerStateData1FacingDirection]
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; cp SPRITE_FACING_UP
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; ret nz
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; call EnableAutoTextBoxDrawing
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; tx_pre_jump OakLabEmailText
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