kep-hack/extras
Bryan Bishop c744e3b4a8 extract and include blockset data
extract_tileblocks also has the ability to output asm, but the output
seems like it would be too much for rgbasm to handle. Instead of
cluttering up common.asm, I am opting to place the data in binary
data files under gfx/blocksets/ in .bst files.

Every 16 bytes is a separate block in the blockset. Each byte is
referencing a tile id from the tileset graphics in gfx/tilesets/.

hg-commit-id: 0540eff0f081
2012-01-14 17:45:55 -06:00
..
add_map_labels_to_map_headers.py
analyze_incbins.py
analyze_texts.py
extract_maps.py
extract_tileblocks.py extract and include blockset data 2012-01-14 17:45:55 -06:00
extract_tilesets.py
gbz80disasm.py
insert_object_data.py
insert_texts.py
map_block_dumper.py
pretty_map_headers.py
redrle.c
romvisualizer.py
romviz.py
sprite_helper.py
text_pointers.py