kep-hack/audio/headers/sfxheaders3.asm
dannye 6574881cda Use generic names for noise instruments
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00

312 lines
6 KiB
NASM

SFX_Headers_3::
db $ff, $ff, $ff ; padding
SFX_Noise_Instrument01_3::
audio_header SFX_Noise_Instrument01_3, Ch8
SFX_Noise_Instrument02_3::
audio_header SFX_Noise_Instrument02_3, Ch8
SFX_Noise_Instrument03_3::
audio_header SFX_Noise_Instrument03_3, Ch8
SFX_Noise_Instrument04_3::
audio_header SFX_Noise_Instrument04_3, Ch8
SFX_Noise_Instrument05_3::
audio_header SFX_Noise_Instrument05_3, Ch8
SFX_Noise_Instrument06_3::
audio_header SFX_Noise_Instrument06_3, Ch8
SFX_Noise_Instrument07_3::
audio_header SFX_Noise_Instrument07_3, Ch8
SFX_Noise_Instrument08_3::
audio_header SFX_Noise_Instrument08_3, Ch8
SFX_Noise_Instrument09_3::
audio_header SFX_Noise_Instrument09_3, Ch8
SFX_Noise_Instrument10_3::
audio_header SFX_Noise_Instrument10_3, Ch8
SFX_Noise_Instrument11_3::
audio_header SFX_Noise_Instrument11_3, Ch8
SFX_Noise_Instrument12_3::
audio_header SFX_Noise_Instrument12_3, Ch8
SFX_Noise_Instrument13_3::
audio_header SFX_Noise_Instrument13_3, Ch8
SFX_Noise_Instrument14_3::
audio_header SFX_Noise_Instrument14_3, Ch8
SFX_Noise_Instrument15_3::
audio_header SFX_Noise_Instrument15_3, Ch8
SFX_Noise_Instrument16_3::
audio_header SFX_Noise_Instrument16_3, Ch8
SFX_Noise_Instrument17_3::
audio_header SFX_Noise_Instrument17_3, Ch8
SFX_Noise_Instrument18_3::
audio_header SFX_Noise_Instrument18_3, Ch8
SFX_Noise_Instrument19_3::
audio_header SFX_Noise_Instrument19_3, Ch8
SFX_Cry00_3::
audio_header SFX_Cry00_3, Ch5, Ch6, Ch8
SFX_Cry01_3::
audio_header SFX_Cry01_3, Ch5, Ch6, Ch8
SFX_Cry02_3::
audio_header SFX_Cry02_3, Ch5, Ch6, Ch8
SFX_Cry03_3::
audio_header SFX_Cry03_3, Ch5, Ch6, Ch8
SFX_Cry04_3::
audio_header SFX_Cry04_3, Ch5, Ch6, Ch8
SFX_Cry05_3::
audio_header SFX_Cry05_3, Ch5, Ch6, Ch8
SFX_Cry06_3::
audio_header SFX_Cry06_3, Ch5, Ch6, Ch8
SFX_Cry07_3::
audio_header SFX_Cry07_3, Ch5, Ch6, Ch8
SFX_Cry08_3::
audio_header SFX_Cry08_3, Ch5, Ch6, Ch8
SFX_Cry09_3::
audio_header SFX_Cry09_3, Ch5, Ch6, Ch8
SFX_Cry0A_3::
audio_header SFX_Cry0A_3, Ch5, Ch6, Ch8
SFX_Cry0B_3::
audio_header SFX_Cry0B_3, Ch5, Ch6, Ch8
SFX_Cry0C_3::
audio_header SFX_Cry0C_3, Ch5, Ch6, Ch8
SFX_Cry0D_3::
audio_header SFX_Cry0D_3, Ch5, Ch6, Ch8
SFX_Cry0E_3::
audio_header SFX_Cry0E_3, Ch5, Ch6, Ch8
SFX_Cry0F_3::
audio_header SFX_Cry0F_3, Ch5, Ch6, Ch8
SFX_Cry10_3::
audio_header SFX_Cry10_3, Ch5, Ch6, Ch8
SFX_Cry11_3::
audio_header SFX_Cry11_3, Ch5, Ch6, Ch8
SFX_Cry12_3::
audio_header SFX_Cry12_3, Ch5, Ch6, Ch8
SFX_Cry13_3::
audio_header SFX_Cry13_3, Ch5, Ch6, Ch8
SFX_Cry14_3::
audio_header SFX_Cry14_3, Ch5, Ch6, Ch8
SFX_Cry15_3::
audio_header SFX_Cry15_3, Ch5, Ch6, Ch8
SFX_Cry16_3::
audio_header SFX_Cry16_3, Ch5, Ch6, Ch8
SFX_Cry17_3::
audio_header SFX_Cry17_3, Ch5, Ch6, Ch8
SFX_Cry18_3::
audio_header SFX_Cry18_3, Ch5, Ch6, Ch8
SFX_Cry19_3::
audio_header SFX_Cry19_3, Ch5, Ch6, Ch8
SFX_Cry1A_3::
audio_header SFX_Cry1A_3, Ch5, Ch6, Ch8
SFX_Cry1B_3::
audio_header SFX_Cry1B_3, Ch5, Ch6, Ch8
SFX_Cry1C_3::
audio_header SFX_Cry1C_3, Ch5, Ch6, Ch8
SFX_Cry1D_3::
audio_header SFX_Cry1D_3, Ch5, Ch6, Ch8
SFX_Cry1E_3::
audio_header SFX_Cry1E_3, Ch5, Ch6, Ch8
SFX_Cry1F_3::
audio_header SFX_Cry1F_3, Ch5, Ch6, Ch8
SFX_Cry20_3::
audio_header SFX_Cry20_3, Ch5, Ch6, Ch8
SFX_Cry21_3::
audio_header SFX_Cry21_3, Ch5, Ch6, Ch8
SFX_Cry22_3::
audio_header SFX_Cry22_3, Ch5, Ch6, Ch8
SFX_Cry23_3::
audio_header SFX_Cry23_3, Ch5, Ch6, Ch8
SFX_Cry24_3::
audio_header SFX_Cry24_3, Ch5, Ch6, Ch8
SFX_Cry25_3::
audio_header SFX_Cry25_3, Ch5, Ch6, Ch8
SFX_Get_Item1_3::
audio_header SFX_Get_Item1_3, Ch5, Ch6, Ch7
SFX_Get_Item2_3::
audio_header SFX_Get_Item2_3, Ch5, Ch6, Ch7
SFX_Tink_3::
audio_header SFX_Tink_3, Ch5
SFX_Heal_HP_3::
audio_header SFX_Heal_HP_3, Ch5
SFX_Heal_Ailment_3::
audio_header SFX_Heal_Ailment_3, Ch5
SFX_Start_Menu_3::
audio_header SFX_Start_Menu_3, Ch8
SFX_Press_AB_3::
audio_header SFX_Press_AB_3, Ch5
SFX_Pokedex_Rating_3::
audio_header SFX_Pokedex_Rating_3, Ch5, Ch6, Ch7
SFX_Get_Key_Item_3::
audio_header SFX_Get_Key_Item_3, Ch5, Ch6, Ch7
SFX_Poisoned_3::
audio_header SFX_Poisoned_3, Ch5
SFX_Trade_Machine_3::
audio_header SFX_Trade_Machine_3, Ch5
SFX_Turn_On_PC_3::
audio_header SFX_Turn_On_PC_3, Ch5
SFX_Turn_Off_PC_3::
audio_header SFX_Turn_Off_PC_3, Ch5
SFX_Enter_PC_3::
audio_header SFX_Enter_PC_3, Ch5
SFX_Shrink_3::
audio_header SFX_Shrink_3, Ch5
SFX_Switch_3::
audio_header SFX_Switch_3, Ch5
SFX_Healing_Machine_3::
audio_header SFX_Healing_Machine_3, Ch5
SFX_Teleport_Exit1_3::
audio_header SFX_Teleport_Exit1_3, Ch5
SFX_Teleport_Enter1_3::
audio_header SFX_Teleport_Enter1_3, Ch5
SFX_Teleport_Exit2_3::
audio_header SFX_Teleport_Exit2_3, Ch5
SFX_Ledge_3::
audio_header SFX_Ledge_3, Ch5
SFX_Teleport_Enter2_3::
audio_header SFX_Teleport_Enter2_3, Ch8
SFX_Fly_3::
audio_header SFX_Fly_3, Ch8
SFX_Denied_3::
audio_header SFX_Denied_3, Ch5, Ch6
SFX_Arrow_Tiles_3::
audio_header SFX_Arrow_Tiles_3, Ch5
SFX_Push_Boulder_3::
audio_header SFX_Push_Boulder_3, Ch8
SFX_SS_Anne_Horn_3::
audio_header SFX_SS_Anne_Horn_3, Ch5, Ch6
SFX_Withdraw_Deposit_3::
audio_header SFX_Withdraw_Deposit_3, Ch5
SFX_Cut_3::
audio_header SFX_Cut_3, Ch8
SFX_Go_Inside_3::
audio_header SFX_Go_Inside_3, Ch8
SFX_Swap_3::
audio_header SFX_Swap_3, Ch5, Ch6
SFX_59_3::
audio_header SFX_59_3, Ch5, Ch6
SFX_Purchase_3::
audio_header SFX_Purchase_3, Ch5, Ch6
SFX_Collision_3::
audio_header SFX_Collision_3, Ch5
SFX_Go_Outside_3::
audio_header SFX_Go_Outside_3, Ch8
SFX_Save_3::
audio_header SFX_Save_3, Ch5, Ch6
SFX_Intro_Lunge::
audio_header SFX_Intro_Lunge, Ch8
SFX_Intro_Hip::
audio_header SFX_Intro_Hip, Ch5
SFX_Intro_Hop::
audio_header SFX_Intro_Hop, Ch5
SFX_Intro_Raise::
audio_header SFX_Intro_Raise, Ch8
SFX_Intro_Crash::
audio_header SFX_Intro_Crash, Ch8
SFX_Intro_Whoosh::
audio_header SFX_Intro_Whoosh, Ch8
SFX_Slots_Stop_Wheel::
audio_header SFX_Slots_Stop_Wheel, Ch5
SFX_Slots_Reward::
audio_header SFX_Slots_Reward, Ch5
SFX_Slots_New_Spin::
audio_header SFX_Slots_New_Spin, Ch5, Ch6
SFX_Shooting_Star::
audio_header SFX_Shooting_Star, Ch5