mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

This adds Citrine Mart, which is battle-centric. It sells all the "strongest" items and makes Max Revives renewable. I made a specialised tileset for Citrine Mart, combining the old and new styles to make something that feels right.
32 lines
669 B
NASM
32 lines
669 B
NASM
CitrineMart_Script:
|
|
jp EnableAutoTextBoxDrawing
|
|
|
|
CitrineMart_TextPointers:
|
|
dw CitrineCashierText
|
|
dw CitrineMartText2
|
|
dw CitrineMartText3
|
|
dw CitrineMartText4
|
|
|
|
CitrineMartText2:
|
|
text_far _CitrineMartText2
|
|
text_end
|
|
|
|
CitrineMartText3:
|
|
text_far _CitrineMartText3
|
|
text_asm
|
|
ld a, PERSIAN
|
|
call PlayCry
|
|
call WaitForSoundToFinish
|
|
jp TextScriptEnd
|
|
|
|
CitrineMartText4:
|
|
text_far _CitrineMartText4
|
|
text_asm
|
|
ld a, CLEFAIRY
|
|
call PlayCry
|
|
call WaitForSoundToFinish
|
|
jp TextScriptEnd
|
|
|
|
; I do want to make a "steroid" item that fixes DVs.
|
|
CitrineCashierText::
|
|
script_mart ULTRA_BALL, FULL_RESTORE, MAX_REPEL, MAX_REVIVE, ESCAPE_ROPE, HP_UP, PROTEIN, IRON, CARBOS, CALCIUM |