mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-10-16 20:16:26 +13:00

Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult. Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
111 lines
2.7 KiB
NASM
111 lines
2.7 KiB
NASM
ItemPrices::
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table_width 3, ItemPrices
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bcd3 0 ; MASTER_BALL
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bcd3 1200 ; ULTRA_BALL
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bcd3 600 ; GREAT_BALL
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bcd3 200 ; POKE_BALL
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bcd3 0 ; TOWN_MAP
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bcd3 0 ; BICYCLE
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bcd3 0 ; SURFBOARD
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bcd3 1000 ; SAFARI_BALL
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bcd3 0 ; POKEDEX
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bcd3 0 ; MOON_STONE
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bcd3 100 ; ANTIDOTE
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bcd3 250 ; BURN_HEAL
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bcd3 250 ; ICE_HEAL
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bcd3 200 ; AWAKENING
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bcd3 200 ; PARLYZ_HEAL
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bcd3 3000 ; FULL_RESTORE
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bcd3 2500 ; MAX_POTION
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bcd3 1500 ; HYPER_POTION
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bcd3 700 ; SUPER_POTION
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bcd3 300 ; POTION
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bcd3 0 ; BOULDERBADGE
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bcd3 0 ; CASCADEBADGE
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bcd3 0 ; THUNDERBADGE
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bcd3 0 ; RAINBOWBADGE
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bcd3 0 ; SOULBADGE
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bcd3 0 ; MARSHBADGE
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bcd3 0 ; VOLCANOBADGE
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bcd3 0 ; EARTHBADGE
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bcd3 550 ; ESCAPE_ROPE
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bcd3 350 ; REPEL
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bcd3 0 ; OLD_AMBER
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bcd3 2100 ; FIRE_STONE
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bcd3 2100 ; THUNDER_STONE
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bcd3 2100 ; WATER_STONE
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bcd3 9800 ; HP_UP
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bcd3 9800 ; PROTEIN
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bcd3 9800 ; IRON
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bcd3 9800 ; CARBOS
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bcd3 9800 ; CALCIUM
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bcd3 4800 ; RARE_CANDY
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bcd3 0 ; DOME_FOSSIL
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bcd3 0 ; HELIX_FOSSIL
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bcd3 0 ; SECRET_KEY
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bcd3 2100 ; HEART_STONE
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bcd3 0 ; BIKE_VOUCHER
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bcd3 950 ; X_ACCURACY
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bcd3 2100 ; LEAF_STONE
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bcd3 0 ; CARD_KEY
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bcd3 10000 ; NUGGET
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bcd3 0 ; WING_FOSSIL
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bcd3 1000 ; POKE_DOLL
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bcd3 600 ; FULL_HEAL
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bcd3 1500 ; REVIVE
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bcd3 4000 ; MAX_REVIVE
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bcd3 700 ; GUARD_SPEC
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bcd3 500 ; SUPER_REPEL
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bcd3 700 ; MAX_REPEL
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bcd3 650 ; DIRE_HIT
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bcd3 10 ; COIN
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bcd3 200 ; FRESH_WATER
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bcd3 300 ; SODA_POP
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bcd3 350 ; LEMONADE
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bcd3 0 ; S_S_TICKET
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bcd3 0 ; GOLD_TEETH
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bcd3 500 ; X_ATTACK
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bcd3 550 ; X_DEFEND
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bcd3 350 ; X_SPEED
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bcd3 350 ; X_SPECIAL
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bcd3 0 ; COIN_CASE
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bcd3 0 ; OAKS_PARCEL
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bcd3 0 ; ITEMFINDER
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bcd3 0 ; SILPH_SCOPE
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bcd3 0 ; POKE_FLUTE
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bcd3 0 ; LIFT_KEY
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bcd3 0 ; EXP_ALL
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bcd3 0 ; was OLD_ROD, now CANDY_SACK. Plan to be one-of-a-kind, so 0 to discourage sale a la Master Ball.
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bcd3 0 ; GOOD_ROD
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bcd3 0 ; SUPER_ROD
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bcd3 0 ; PP_UP
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bcd3 0 ; ETHER
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bcd3 0 ; MAX_ETHER
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bcd3 0 ; ELIXER
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bcd3 0 ; MAX_ELIXER
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bcd3 2100 ; ICE_STONE
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bcd3 3000 ; PROTECTOR
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bcd3 2100 ; POISON_STONE
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bcd3 2100 ; BLK_AUGURITE
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bcd3 3000 ; DUBIOUS_DISC
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bcd3 0 ; CITRINE_PASS
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bcd3 0 ; OLD_SEA_MAP
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bcd3 3000 ; UP_GRADE
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bcd3 3000 ; METAL_COAT
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assert_table_length NUM_ITEMS
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bcd3 0 ; FLOOR_B2F
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bcd3 0 ; FLOOR_B1F
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bcd3 0 ; FLOOR_1F
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bcd3 0 ; FLOOR_2F
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bcd3 0 ; FLOOR_3F
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bcd3 0 ; FLOOR_4F
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bcd3 0 ; FLOOR_5F
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bcd3 0 ; FLOOR_6F
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bcd3 0 ; FLOOR_7F
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bcd3 0 ; FLOOR_8F
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bcd3 0 ; FLOOR_9F
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bcd3 0 ; FLOOR_10F
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bcd3 0 ; FLOOR_11F
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bcd3 0 ; FLOOR_B4F
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assert_table_length NUM_ITEMS + NUM_FLOORS
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