mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
231 lines
9.9 KiB
NASM
231 lines
9.9 KiB
NASM
; Song ids are calculated by address to save space.
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music_const: MACRO
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\1 EQUS "((\2 - SFX_Headers_02) / 3)"
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ENDM
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; AUDIO_1
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music_const MUSIC_PALLET_TOWN, Music_PalletTown
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music_const MUSIC_POKECENTER, Music_Pokecenter
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music_const MUSIC_GYM, Music_Gym
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music_const MUSIC_CITIES1, Music_Cities1
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music_const MUSIC_CITIES2, Music_Cities2
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music_const MUSIC_CELADON, Music_Celadon
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music_const MUSIC_CINNABAR, Music_Cinnabar
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music_const MUSIC_VERMILION, Music_Vermilion
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music_const MUSIC_LAVENDER, Music_Lavender
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music_const MUSIC_SS_ANNE, Music_SSAnne
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music_const MUSIC_MEET_PROF_OAK, Music_MeetProfOak
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music_const MUSIC_MEET_RIVAL, Music_MeetRival
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music_const MUSIC_MUSEUM_GUY, Music_MuseumGuy
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music_const MUSIC_SAFARI_ZONE, Music_SafariZone
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music_const MUSIC_PKMN_HEALED, Music_PkmnHealed
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music_const MUSIC_ROUTES1, Music_Routes1
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music_const MUSIC_ROUTES2, Music_Routes2
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music_const MUSIC_ROUTES3, Music_Routes3
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music_const MUSIC_ROUTES4, Music_Routes4
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music_const MUSIC_INDIGO_PLATEAU, Music_IndigoPlateau
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; AUDIO_2
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music_const MUSIC_GYM_LEADER_BATTLE, Music_GymLeaderBattle
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music_const MUSIC_TRAINER_BATTLE, Music_TrainerBattle
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music_const MUSIC_WILD_BATTLE, Music_WildBattle
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music_const MUSIC_FINAL_BATTLE, Music_FinalBattle
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music_const MUSIC_DEFEATED_TRAINER, Music_DefeatedTrainer
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music_const MUSIC_DEFEATED_WILD_MON, Music_DefeatedWildMon
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music_const MUSIC_DEFEATED_GYM_LEADER, Music_DefeatedGymLeader
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; AUDIO_3
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music_const MUSIC_TITLE_SCREEN, Music_TitleScreen
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music_const MUSIC_CREDITS, Music_Credits
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music_const MUSIC_HALL_OF_FAME, Music_HallOfFame
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music_const MUSIC_OAKS_LAB, Music_OaksLab
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music_const MUSIC_JIGGLYPUFF_SONG, Music_JigglypuffSong
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music_const MUSIC_BIKE_RIDING, Music_BikeRiding
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music_const MUSIC_SURFING, Music_Surfing
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music_const MUSIC_GAME_CORNER, Music_GameCorner
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music_const MUSIC_INTRO_BATTLE, Music_IntroBattle
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music_const MUSIC_DUNGEON1, Music_Dungeon1
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music_const MUSIC_DUNGEON2, Music_Dungeon2
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music_const MUSIC_DUNGEON3, Music_Dungeon3
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music_const MUSIC_CINNABAR_MANSION, Music_CinnabarMansion
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music_const MUSIC_POKEMON_TOWER, Music_PokemonTower
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music_const MUSIC_SILPH_CO, Music_SilphCo
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music_const MUSIC_MEET_EVIL_TRAINER, Music_MeetEvilTrainer
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music_const MUSIC_MEET_FEMALE_TRAINER, Music_MeetFemaleTrainer
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music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
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; AUDIO_1 AUDIO_2 AUDIO_3
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music_const SFX_SNARE_1, SFX_02_01
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music_const SFX_SNARE_2, SFX_02_02
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music_const SFX_SNARE_3, SFX_02_03
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music_const SFX_SNARE_4, SFX_02_04
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music_const SFX_SNARE_5, SFX_02_05
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music_const SFX_TRIANGLE_1, SFX_02_06
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music_const SFX_TRIANGLE_2, SFX_02_07
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music_const SFX_SNARE_6, SFX_02_08
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music_const SFX_SNARE_7, SFX_02_09
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music_const SFX_SNARE_8, SFX_02_0a
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music_const SFX_SNARE_9, SFX_02_0b
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music_const SFX_CYMBAL_1, SFX_02_0c
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music_const SFX_CYMBAL_2, SFX_02_0d
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music_const SFX_CYMBAL_3, SFX_02_0e
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music_const SFX_MUTED_SNARE_1, SFX_02_0f
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music_const SFX_TRIANGLE_3, SFX_02_10
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music_const SFX_MUTED_SNARE_2, SFX_02_11
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music_const SFX_MUTED_SNARE_3, SFX_02_12
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music_const SFX_MUTED_SNARE_4, SFX_02_13
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music_const SFX_CRY_00, SFX_02_14
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music_const SFX_CRY_01, SFX_02_15
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music_const SFX_CRY_02, SFX_02_16
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music_const SFX_CRY_03, SFX_02_17
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music_const SFX_CRY_04, SFX_02_18
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music_const SFX_CRY_05, SFX_02_19
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music_const SFX_CRY_06, SFX_02_1a
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music_const SFX_CRY_07, SFX_02_1b
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music_const SFX_CRY_08, SFX_02_1c
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music_const SFX_CRY_09, SFX_02_1d
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music_const SFX_CRY_0A, SFX_02_1e
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music_const SFX_CRY_0B, SFX_02_1f
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music_const SFX_CRY_0C, SFX_02_20
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music_const SFX_CRY_0D, SFX_02_21
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music_const SFX_CRY_0E, SFX_02_22
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music_const SFX_CRY_0F, SFX_02_23
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music_const SFX_CRY_10, SFX_02_24
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music_const SFX_CRY_11, SFX_02_25
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music_const SFX_CRY_12, SFX_02_26
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music_const SFX_CRY_13, SFX_02_27
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music_const SFX_CRY_14, SFX_02_28
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music_const SFX_CRY_15, SFX_02_29
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music_const SFX_CRY_16, SFX_02_2a
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music_const SFX_CRY_17, SFX_02_2b
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music_const SFX_CRY_18, SFX_02_2c
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music_const SFX_CRY_19, SFX_02_2d
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music_const SFX_CRY_1A, SFX_02_2e
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music_const SFX_CRY_1B, SFX_02_2f
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music_const SFX_CRY_1C, SFX_02_30
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music_const SFX_CRY_1D, SFX_02_31
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music_const SFX_CRY_1E, SFX_02_32
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music_const SFX_CRY_1F, SFX_02_33
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music_const SFX_CRY_20, SFX_02_34
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music_const SFX_CRY_21, SFX_02_35
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music_const SFX_CRY_22, SFX_02_36
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music_const SFX_CRY_23, SFX_02_37
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music_const SFX_CRY_24, SFX_02_38
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music_const SFX_CRY_25, SFX_02_39
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music_const SFX_GET_ITEM_2, SFX_02_3b
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music_const SFX_TINK, SFX_02_3c
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music_const SFX_HEAL_HP, SFX_02_3d
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music_const SFX_HEAL_AILMENT, SFX_02_3e
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music_const SFX_START_MENU, SFX_02_3f
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music_const SFX_PRESS_AB, SFX_02_40
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; AUDIO_1 AUDIO_3
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music_const SFX_GET_ITEM_1, SFX_02_3a
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music_const SFX_POKEDEX_RATING, SFX_02_41
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music_const SFX_GET_KEY_ITEM, SFX_02_42
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music_const SFX_POISONED, SFX_02_43
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music_const SFX_TRADE_MACHINE, SFX_02_44
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music_const SFX_TURN_ON_PC, SFX_02_45
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music_const SFX_TURN_OFF_PC, SFX_02_46
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music_const SFX_ENTER_PC, SFX_02_47
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music_const SFX_SHRINK, SFX_02_48
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music_const SFX_SWITCH, SFX_02_49
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music_const SFX_HEALING_MACHINE, SFX_02_4a
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music_const SFX_TELEPORT_1, SFX_02_4b
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music_const SFX_TELEPORT_2, SFX_02_4c
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music_const SFX_TELEPORT_3, SFX_02_4d
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music_const SFX_LEDGE, SFX_02_4e
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music_const SFX_FLY_1, SFX_02_4f
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music_const SFX_FLY_2, SFX_02_50
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music_const SFX_DENIED, SFX_02_51
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music_const SFX_ARROW_TILES, SFX_02_52
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music_const SFX_PUSH_BOULDER, SFX_02_53
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music_const SFX_SS_ANNE_HORN, SFX_02_54
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music_const SFX_WITHDRAW_DEPOSIT, SFX_02_55
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music_const SFX_CUT, SFX_02_56
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music_const SFX_GO_INSIDE, SFX_02_57
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music_const SFX_SWAP, SFX_02_58
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music_const SFX_59, SFX_02_59 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL
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music_const SFX_PURCHASE, SFX_02_5a
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music_const SFX_COLLISION, SFX_02_5b
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music_const SFX_GO_OUTSIDE, SFX_02_5c
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music_const SFX_SAVE, SFX_02_5d
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; AUDIO_1
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music_const SFX_POKEFLUE, SFX_02_5e
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music_const SFX_SAFARI_ZONE_PA, SFX_02_5f
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; AUDIO_2
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music_const SFX_LEVEL_UP, SFX_08_3a
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music_const SFX_BATTLE_01, SFX_08_41
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music_const SFX_BATTLE_02, SFX_08_42
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music_const SFX_BATTLE_03, SFX_08_43
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music_const SFX_BATTLE_04, SFX_08_44
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music_const SFX_BATTLE_05, SFX_08_45
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music_const SFX_BATTLE_06, SFX_08_46
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music_const SFX_BATTLE_07, SFX_08_47
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music_const SFX_BATTLE_08, SFX_08_48
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music_const SFX_BATTLE_09, SFX_08_49
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music_const SFX_BATTLE_0A, SFX_08_4a
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music_const SFX_BATTLE_0B, SFX_08_4b
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music_const SFX_BATTLE_0C, SFX_08_4c
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music_const SFX_BATTLE_0D, SFX_08_4d
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music_const SFX_BATTLE_0E, SFX_08_4e
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music_const SFX_BATTLE_0F, SFX_08_4f
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music_const SFX_BATTLE_10, SFX_08_50
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music_const SFX_BATTLE_11, SFX_08_51
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music_const SFX_BATTLE_12, SFX_08_52
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music_const SFX_BATTLE_13, SFX_08_53
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music_const SFX_BATTLE_14, SFX_08_54
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music_const SFX_BATTLE_15, SFX_08_55
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music_const SFX_BATTLE_16, SFX_08_56 ; unused?
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music_const SFX_BATTLE_17, SFX_08_57
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music_const SFX_BATTLE_18, SFX_08_58
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music_const SFX_BATTLE_19, SFX_08_59
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music_const SFX_BATTLE_1A, SFX_08_5a
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music_const SFX_BATTLE_1B, SFX_08_5b
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music_const SFX_BATTLE_1C, SFX_08_5c
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music_const SFX_BATTLE_1D, SFX_08_5d
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music_const SFX_BATTLE_1E, SFX_08_5e
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music_const SFX_BATTLE_1F, SFX_08_5f
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music_const SFX_BATTLE_20, SFX_08_60
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music_const SFX_BATTLE_21, SFX_08_61
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music_const SFX_BATTLE_22, SFX_08_62
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music_const SFX_BATTLE_23, SFX_08_63
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music_const SFX_BATTLE_24, SFX_08_64
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music_const SFX_BATTLE_25, SFX_08_65
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music_const SFX_BATTLE_26, SFX_08_66
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music_const SFX_BATTLE_27, SFX_08_67
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music_const SFX_BATTLE_28, SFX_08_68
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music_const SFX_BATTLE_29, SFX_08_69
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music_const SFX_BATTLE_2A, SFX_08_6a
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music_const SFX_BATTLE_2B, SFX_08_6b
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music_const SFX_BATTLE_2C, SFX_08_6c
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music_const SFX_BATTLE_2D, SFX_08_6d
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music_const SFX_BATTLE_2E, SFX_08_6e
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music_const SFX_BATTLE_2F, SFX_08_6f
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music_const SFX_BATTLE_30, SFX_08_70
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music_const SFX_BATTLE_31, SFX_08_71
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music_const SFX_BATTLE_32, SFX_08_72
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music_const SFX_BATTLE_33, SFX_08_73
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music_const SFX_BATTLE_34, SFX_08_74
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music_const SFX_BATTLE_35, SFX_08_75
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music_const SFX_BATTLE_36, SFX_08_76
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music_const SFX_BATTLE_37, SFX_08_77
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; AUDIO_3
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music_const SFX_INTRO_LUNGE, SFX_1f_5e
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music_const SFX_INTRO_HIP, SFX_1f_5f
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music_const SFX_INTRO_HOP, SFX_1f_60
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music_const SFX_INTRO_RAISE, SFX_1f_61
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music_const SFX_INTRO_CRASH, SFX_1f_62
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music_const SFX_INTRO_WHOOSH, SFX_1f_63
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music_const SFX_SLOTS_STOP_WHEEL, SFX_1f_64
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music_const SFX_SLOTS_REWARD, SFX_1f_65
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music_const SFX_SLOTS_NEW_SPIN, SFX_1f_66
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music_const SFX_SHOOTING_STAR, SFX_1f_67
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